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Rashid NPC Rashid: Svargrond. Details
Cloaks Of Terror
Creature dossier

Cloaks Of Terror

Race key cloakofterror

Elementals Bio-Elementals Plant Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 28,000 HP
Experience 19,700 EXP
Armor 107 Armor
Speed 250 Speed
Mitigation 3.19x Mitigation
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 120%
🌿 Earth 105%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 100%
✨ Holy 60%
⚡ Energy 40%
Combat details

Threat and Movement

Estimated max damage: 6,150
✨ Holy damage 2,400
⚡ Energy damage 3,100
🗡️ Physical damage 650
Runs at 10 HP
Walks through Fire, Energy, Poison
Walks around None
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Crystal Coin
1 Common
Ultimate Health Potion
1-6 Uncommon
Gold Ingot
1 Uncommon
Telescope Eye
1 Uncommon
Wand of Starstorm
1 Semi-rare
Violet Gem
1 Semi-rare
Lightning Headband
1 Semi-rare
Green Gem
1 Semi-rare
Blue Gem
1 Semi-rare
Wand of Inferno
1 Semi-rare
Wand of Voodoo
1 Semi-rare
Wand of Defiance
1-2 Semi-rare
Crown (Plant)
1 Semi-rare
Brooch of Embracement
1 Rare
Bag You Desire
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-650 🌀 Spark Ball on itself 1100-1400 Energy Strike 1500-1700 Energy Ball on itself destroys [[Magic Wall (Object) 🌀 Shoots [[Spectral Bolt spectral bolts]] Small Holy Ball 900-1100
Creature intel

Notes and Lore

Behavior

Attacks from close range and moves very fast.

Notes

Cloaks of Terror are the creatures from Furious Crater that can trigger Goshnar's Taints. It only drops a Bag You Desire for players with at least one of Goshnar's Taints. The more taints you have, the higher the chance. The Bag is always dropped inside a Reward Container so there's no risk of leaving it behind in the creature's corpse. Cloak of Terror Artwork.jpg|Official Creature Artwork

Bestiary

The cloaks of terror are the remnants of demons that entered the realm of Zarganash just to be devoured and ripped to pieces by its inhabitants. Their demonic residue slowly remained trapped in the realm and over time mixed and fused with other soul fragments, ultimately forming a new, vile construct that once again roamed Zarganash as mindless force of hunger and destruction. The cloaks are predatory and mostly instinct driven beings that prey exclusively on the living. When no living being is present they roam wide areas in their mostly futile hunt for prey. Eventually they slow down considerably and fall into dormancy after some time. While dormant they meld into the environment and are almost undetectable. Their overall composition makes them an undesirable prey for other denizens of Zarganash and so they can spent their time in dormancy relatively save. How long it takes to let them slip into such a state is widely different and probably dependent on several factors. Yet it seems common that they gather at some spots before going into dormancy. If a living being, in theory a rare occurrence in Zarganash, enters their presence, they wake up almost simultaneously which is a truly terrifying sight. A mass of silent levitating bodies that floats towards their target is enough to shake even the bravest warrior. Even worse though they emit a sound, that only dogs and certain other animals are seemingly able to hear, but that is nonetheless unsettling and even frightening to most humanoid beings. Their life detection has a fair amount of range and is seemingly shared with other cloaks in an area. Whenever one of them is able to sense life, all others will know and act on it. Their waking up is almost immediately and they waste no time before heading towards their prey. They show a great amount of violence and cruelty in their attacks, yet they seem in no way or form to devour any matter or energy of their targets. So it is even more astonishing what draws them to the living specifically and why they attack them with such ferocity. Why a creature in the land of the dead should so heavily specialise on the living is yet another insidious trick that the realm seems to play on intruders. No cloak of terror has yet been unleashed upon the realm of the living. It can be hoped that it's very nature is so heavily bound to Zarganash, that the cloaks are unable to pass the shroud between realms.

History

* On December 01, 2020, its experience was decreased from 31,200 to 24,960, and its loot drop rate was decreased in 15%. * Its experience was reduced from 24,960 to 22,400 with the balancing changes on OfficialNewsArchive 6086|April 15, 2021. * Its experience was further reduced to 19,700 with the changes on OfficialNewsArchive 6159|June 01, 2021.