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Rashid NPC Rashid: Svargrond. Details
Diremaws
Creature dossier

Diremaws

Race key diremaw

Invertebrates Insects Vermin Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 3,600 HP
Experience 2,770 EXP
Armor 71 Armor
Speed 150 Speed
Mitigation 1.94x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 120%
🔥 Fire 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
🌿 Earth 80%
Combat details

Threat and Movement

Estimated max damage: 775
🌿 Earth damage 325
🗡️ Physical damage 450
Runs at 0 HP
Walks through Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Ham
1 Common
Diremaw Brainpan
1 Common
Poisonous Slime
1 Uncommon
Blue Crystal Shard
1 Uncommon
Violet Crystal Shard
1 Uncommon
Green Crystal Shard
1 Uncommon
Onyx Chip
1 Uncommon
Diremaw Legs
1 Uncommon
Giant Shimmering Pearl (Green)
1 Semi-rare
Small Enchanted Emerald
1 Semi-rare
Small Emerald
1 Semi-rare
Gold Ingot
1 Semi-rare
Suspicious Device
1 Semi-rare
Mushroom Backpack
1 Very rare
Mycological Bow
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-450 🌿 Earth Strike 150-200 🌿 Earth Smokeball 150-250 🌿 Earth Ball on self 200-325
Creature intel

Notes and Lore

Notes

Diremaw Artwork.jpg|Official Creature Artwork '''Beware''': A secondary spawn mechanic allows a Diremaw to emerge from its rotting corpse when Gnomish Pesticides are used during the Dangerous Depths Quest. This spawn does '''not''' display the usual three Teleport Effect warnings and '''cannot''' be blocked. As a result, a player could drag a Diremaw corpse into a semi-safe area and trigger this mechanic to ambush or kill another player.

Bestiary

Given the highly aggressive and predatory nature of the diremaw, it's a marvel how the hidden masters in the depths keep them under control. Even amongst themselves there is a constant aggression and re-establishing of the pecking order. When left alone the diremaws constantly challenge each other to fights, though weaker devourers submit to the threats of the stronger ones and fights are averted. This aggressiveness extends to other minion races of those bellow and they usually leave the diremaws on their own. In battle the direwmaws are forced to work alongside each other and allies. Even then they can't supress the occasional hissing and threatening of others that come to close or steal their kill. Still they relish in combat and seem to enjoy it. The stronger diremaws are often seen in the front of assaults where they excel in spreading fear and mayhem amongst the ranks of the enemy. Their focus on aggression levels often an opening for a counterattack but the diremaw seems nit to care. Especially they seem to feel no pain at all and even try to fight when cut into pieces. Their constant fighting has honed their reflexes and trained them into fighters that are matched only by a few. The dwarfs tend to face them heavily armoured to be better protected from the loss of fingers and other body parts. Given their seemingly constant state of agitation it's amazing to learn, that they never seem to tire at all. A diremaw can fight for hours if not days and show no sign of tiring. Often small herds of them are employed to constantly scout the are around a base. Then they circle that base tirelessly at their highest speed without ever taking a break. Their whole behaviour is somewhat comparable to rabid animals and some assume that the devourer might have been drugged into this state of frenzy. The rare sightings of roaming devourers that have no connection to the armies of below suggest though, that the high level of aggressiveness is just part of their nature.

History

* Its loot was adjusted twice shortly after its introduction: first on OfficialNewsArchive 4411|December 7, 2017, and again on OfficialNewsArchive 4430|December 17, 2017 (see Update 11.52). * To enhance its strength, its health was increased from '''3,000''' to '''4,500''' and armor from '''40''' to '''75''' on OfficialNewsArchive 4592|April 18, 2018. Additionally, the spawn rate of Diremaws from corpses was reduced. * For better balance, its health was later lowered from '''4,500''' to '''3,600''', armor decreased from '''75''' to '''71''', and its attack power was reduced on OfficialNewsArchive 4839|December 4, 2018. * As part of the 2024 Balancing Project, the patch on OfficialNewsArchive 7890|May 14, 2024 increased its experience yield from '''2,500''' to '''2,770'''.