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Rashid NPC Rashid: Svargrond. Details
Crazed Beggars
Creature dossier

Crazed Beggars

Race key crazedbeggar

Humans Outlaws Human Common
Summonable Convincible No invisible sight Can be paralysed
Hitpoints 100 HP
Experience 35 EXP
Armor 4 Armor
Speed 77 Speed
Mitigation 0.2x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 110%
🌿 Earth 110%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 95%
✨ Holy 90%
⚡ Energy 80%
Combat details

Threat and Movement

Estimated max damage: 25
🗡️ Physical damage 25
Walks through None
Walks around Fire, Energy, Poison
Pushable Yes
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-9 Common
Dirty Cape
1 Common
Meat
1 Uncommon
Roll
1 Uncommon
Wooden Hammer
1 Uncommon
Wooden Spoon
1 Uncommon
Rolling Pin
1 Semi-rare
Red Rose
1 Semi-rare
Rum Flask
1 Rare
Small Blue Pillow
1 Rare
Sling Herb
1 Very rare
Dwarven Ring
1 Very rare
Lute
1 Very rare
Heavily Rusted Armor
1 Very rare
Very Noble-Looking Watch
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-25
Creature intel

Notes and Lore

Behavior

Will not run in low health.

Notes

May be found alone or with other creatures throughout its quarter.

Bestiary

Crazed Beggars are victims of disease, hunger and desperation. They have fled from their hopeless, dark lives into insanity. Their twisted vision and mind result from dangerous home-brewed alcohol and make them a threat to everybody, including themselves, when they roam the dark alleys of the cities they live in. They are neither impressive fighters nor do they have good equipment, but their madness gives their gaunt bodies frightening physical power and resilience. They become particularly dangerous to travellers when they appear in a group led by an invisible hand. Even though, an adventurer might rather want to mourn these pitiful beings, he will quickly raise his weapon when he is attacked with sticks, clubs, stones and teeth. Regardless of their own safety and with the fury of a madman, they might not pose a real threat to an experienced fighter, but their attacks can be fatal for an ordinary citizen.In their few sane moments, they travel much, so they can be encountered almost everywhere. Some cultures, which are usually hostile towards humans, praise Crazed Beggars as blessed beings. In rare cases, it has also been reported that one of them started to see his madness as divine providence and start to form small cults of equally mad cultists. Created by a mad mind, such cults can be devoted to almost anything, from mundane objects to completely deranged philosophies that only a madman can understand.Even without a leader or a common goal, Crazed Beggars often team up led by an instinctive need for protection and company. Astonishing enough, they seem to get along with each other quite well, most likely as they are all absorbed in their own mad worlds.