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Tibiadrome Timer & Guide

Track the next Tibiadrome rotation and review the practical details before entering: entry rules, Drome level, waves, creatures, modifiers, rewards and potion effects.

Next rotation 16 Sep 2026 08:00 UTC
Rotation length 14 days Every other Wednesday
Team size 1-5 Level 50+ Premium characters
Wave limit 120 sec Per wave
What it is

A rotating PvE arena for testing combat skill

Tibiadrome is a special Premium combat area where players fight increasingly difficult waves. It is useful for practising execution, pushing limits and chasing rotation rewards because characters can fight without the normal death penalties.

Entry Requires Premium Account and level 50 or higher. Groups can include 1 to 5 players.
Party range If you enter as a team, every member must be inside the shared experience range.
No normal death loss No experience, skill points, items or blessings are lost when dying inside Tibiadrome.
Common supplies are safe Mana potions, health potions, runes, arrows and bolts are not consumed during the fight.
Some items still count Other consumables such as rings, amulets, food and imbuements are used normally.
Training does not advance There is no experience gain, no skill gain, no stamina drain and no PvP inside the arena.
Spell limits Spells that require soul points are disabled. Familiars and Chivalrous Challenge can be used.
Cooldown After a battle, participating characters must wait 60 minutes before entering again.
Quick guide

How an attempt works

Clear waves, adapt to modifiers and use your Drome level to understand score and rewards.

Attempt loop

1
Enter a lobby

Choose one of the Tibiadrome entrances and decide whether to go solo or with a shared-experience party.

2
Clear waves

Each wave has a maximum duration of 120 seconds. If the team clears it, the Drome level increases.

3
Adapt to modifiers

The active rotation adds combat modifiers, so the same wave number can feel very different between rotations.

4
End the attempt

A battle ends when the wave timer runs out, all combatants die or the team leaves through the exit teleport.

5
Wait for rewards

At rotation end, eligible characters receive Drome points and may receive special potion rewards.

Drome level basics

First attempt

A character starts from Drome level 0 when entering for the first time.

Party start

In a group, the lowest starting level among the party members determines the first wave.

Re-entry

After an attempt, the next starting level is lowered from the highest level reached, making another push possible without restarting from zero.

Rotation reset

When the two-week rotation ends, standings reset and the next rotation starts from a reduced level based on the previous result.

Arena access

Where to enter and how waves scale

Use the closest entrance, then plan around party size before starting.

Entrance locations

Monsters per wave

1 player 4 monsters per wave
2 players 8 monsters per wave
3 players 11 monsters per wave
4 players 14 monsters per wave
5 players 17 monsters per wave
Creatures

The five Drome roles

Domestikion
Support melee

Domestikion

Base HP: 750
Physical Energy Holy Mana Drain Life Drain

A support-oriented melee creature that can increase the damage output of the monster group.

Hoodinion
Ranged burst

Hoodinion

Base HP: 800
Ice Fire

A ranged creature with area pressure and dangerous burst moments.

Mearidion
Ranged pressure

Mearidion

Base HP: 850
Death

A ranged single-target creature that keeps steady pressure on the team.

Murmillion
Tanky melee

Murmillion

Base HP: 1,100
Physical

A durable melee creature that can pressure the front line and slow movement.

Scissorion
Melee striker

Scissorion

Base HP: 950
Physical Earth

A melee striker that focuses one target, can hit hard and may become invisible.

Rotation modifiers

What can change each rotation

The active modifiers rotate. This page lists the known modifier types for planning.
Active modifiers are selected for each two-week rotation and should be checked in-game at the Modifier Board before entering.
Melee pressure
Somersault

Melee Drome creatures can jump to the player standing furthest away from them.

Avoid spreading too loosely if a fragile character could become the target.
Going Down With Me modifier icon On monster death
Going Down With Me

When a creature dies, an area hit targets the player who dealt the final blow and nearby players.

Control last hits and avoid stacking tightly around the finisher.
On monster death
Exploding Corpses

Killed creatures can explode around their corpse, punishing players who stay too close.

Move away from corpses quickly, especially when several monsters are low.
Below 25% health
That Escalated Quickly

Low-health monsters become stronger, as if they were several Drome levels higher.

Finish targets decisively instead of leaving many creatures low at once.
The Floor is Lava modifier icon Every 15 sec
The Floor is Lava

Tiles become dangerous after a short warning. Standing on lava can remove a large part of current health.

Prioritize safe tiles before damage greed.
Beam me Up modifier icon Every 15 sec
Beam me Up

Marked vortex tiles teleport affected players to random positions in the room.

Keep escape routes open so a teleport does not split the team at the wrong time.
Every 15 sec
Tanked Up

Marked tiles can apply super drunk and make affected players take extra damage.

Step out early; the drunk movement can make the next mechanic harder.
Sown Sorrow modifier icon Team-size timer
Sown Sorrow

A green seed appears and must be stepped on before it fears the team.

Assign responsibility before the wave starts so nobody hesitates.
Bad Roots modifier icon Team-size timer
Bad Roots

A brown seed appears and must be stepped on before it roots the team.

Root can be deadly during heavy pressure; treat the seed as a priority.
Rewards

Drome points, potions and titles

Drome points

Beat at least one wave in the rotation to become eligible for Drome points.

Reward shop

Drome points can be exchanged with NPCs for decorative items, cosmetics, Drome Cubes and mounts.

Special potions

Top leaderboard positions and raffles can award rare Drome potions.

Temporary title

Top performers can receive a temporary title until the next rotation ends.

Points rule Drome level x 10 points

Example: if a character finishes a rotation at Drome level 25 and is eligible, the reward is 250 Drome points. A character must defeat at least one wave in the rotation.

Leaderboard potions

Potion distribution

Rank 1-5 3 potions
Rank 6-10 2 potions
Rank 11-20 1 potion
Other eligible players Potion raffle chance
Exchange examples

Drome point shop

Common rewards players plan around.
Arena Badge Replica reward
Arena Badge Replica 250 pts
Brown Pit Demon reward
Brown Pit Demon 400 pts
Green Pit Demon reward
Green Pit Demon 750 pts
Blue Pit Demon reward
Blue Pit Demon 1,500 pts
Drome Cube reward
Drome Cube 2,500 pts
Ogre Rowdy Doll reward
Ogre Rowdy Doll 2,500 pts
Plushie of a Domestikion reward
Plushie of a Domestikion 2,500 pts
Plushie of a Hoodinion reward
Plushie of a Hoodinion 2,500 pts
Plushie of a Mearidion reward
Plushie of a Mearidion 2,500 pts
Plushie of a Murmillion reward
Plushie of a Murmillion 2,500 pts
Plushie of a Scissorion reward
Plushie of a Scissorion 2,500 pts
Retching Horror Doll reward
Retching Horror Doll 2,500 pts
Black Pit Demon reward
Black Pit Demon 3,000 pts
Sublime Tournament Accolade reward
Sublime Tournament Accolade 5,000 pts
Tournament Accolade reward
Tournament Accolade 5,000 pts
Red Pit Demon reward
Red Pit Demon 6,000 pts
Phant reward
Phant 8,000 pts
Lion of War Outfits reward
Lion of War Outfits 12,500 pts
References

Where this guide comes from

This TibiaXplorer guide summarizes stable public information about Tibiadrome. If CipSoft changes Drome rules in a future update, this page should be reviewed.