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Rashid NPC Rashid: Svargrond. Details
Armadiles
Creature dossier

Armadiles

Race key armadile

Elementals Geo-Elementals Magical Regular Uncommon
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 3,800 HP
Experience 3,200 EXP
Armor 66 Armor
Speed 220 Speed
Mitigation 1.96x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 95%
❄️ Ice 85%
✨ Holy 85%
⚡ Energy 85%
💀 Death 55%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
3-198 Always
Platinum Coin
1-7 Common
Battle Stone
1 Uncommon
Coal
1 Uncommon
Crystalline Spikes
1 Uncommon
Drill Bolt
1-5 Uncommon
Envenomed Arrow
1-10 Uncommon
Great Health Potion
1-2 Uncommon
Great Mana Potion
1-2 Uncommon
Green Crystal Fragment
1-2 Uncommon
Mana Potion
1-3 Uncommon
Strong Health Potion
1-2 Uncommon
Strong Mana Potion
1-2 Uncommon
Green Crystal Splinter
1-2 Semi-rare
Terra Boots
1 Semi-rare
Time Ring
1 Semi-rare
Titan Axe
1 Semi-rare
Tower Shield
1 Rare
Bonebreaker
1 Rare
Jade Conical Hat
1 Rare
Crystalline Armor
1 Very rare
Threat profile

Abilities

🗡️ Melee ? 🔥 Great Fireball causes [[Drunkenness]]
Creature intel

Notes and Lore

Notes

The update teaser introducing the Armadile groups them with Crystalcrushers. Although the two are likely related, they are not found in vicinity of each other. Armadile Artwork.jpg|Official Creature Artwork

Bestiary

The gnomes tell stories that the armadile once lived in deep enclosed caverns with other creatures in a form of harmony. Due to seismic activity their natural habitat was destroyed, but they managed to escape into an underground tunnel that had opened up. In the new environment they were able to escape their natural predators more easily and had less competition for nourishment. And so they prospered and became a plague for the depths of the earth, mainly invading gnomish holdings for their abundance of what the armadile consider food. As omnivores the armadile are a nuisance when encountered alone, but a threat when run into in greater numbers. Not only do they attack other creatures to devour them or destroy their food sources, their aimless digging and mineral eating often completely destroys the stability of caves and tunnels. Since there are no means to drive the Armadile out, the only solution is to exterminate them or to abandon areas with severe Armadile infestation. The main approach to identify natural competitors or threats to the Armadile have yet to meet with success. It is likely that whatever scares the Armadile off will probably be even worse itself.

History

* As announced on OfficialNewsArchive 7858|April 23, 2024, the patch removed its invisibility and mana drain, reduced probability to apply Drunken status, and increased its fire sensitivity from 80% to 90% as part of the 2024 Balancing Project. * As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased experience from 2,900 to 3,200, removed Mana Drain damage, no longer retreats at low health, increased fire sensitivity from 90% to 100%, and changed monster to be a melee fighter as part of the 2024 Balancing Project. * As announced on OfficialNewsArchive 8730|March 17, 2026, the patch increased its gold gain by 14%.