Bandits
Race key bandit
Damage Taken From Elements
Threat and Movement
Loot
| Item | Qty | Rarity |
|---|---|---|
|
Gold Coin
|
0-30 | — |
|
Axe
|
1 | — |
|
Mace
|
1 | Uncommon |
|
Brass Shield
|
1 | Uncommon |
|
Leather Legs
|
1 | Uncommon |
|
Tomato
|
0-2 | Uncommon |
|
Chain Helmet
|
1 | Semi-rare |
|
Brass Armor
|
1 | Semi-rare |
|
Iron Helmet
|
1 | Rare |
Abilities
Notes and Lore
Bandits run at 25 hp. They will occasionally charge targets; although this only occurs if another player is close to the Bandit.
Bandits often appear in large groups along with other monsters.
The tale of the noble bandit that takes from the rich and gives to the poor is far away from reality. The usual Bandit does not care whom he is robbing as long as he is able to gain something of value for himself. Actually in most cases, the poor are those that are worst prepared to defend themselves and so have become the preferred victims of bandits. Bandits are armed with a variety of weapons, their armour has usually been plundered somewhere. Always avoiding the city guards, they set up their hideouts in the wilderness, often close to streets where they are feared as highwaymen. Involved in all kinds of illegal activities, they can be found in the service of all kind of persons that want some dirty work performed. Some even stand in the service of some head Bandit who has managed to suppress some remote area or village.