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Rashid NPC Rashid: Svargrond. Details
Bashmus
Creature dossier

Bashmus

Race key bashmu

Reptiles Serpents Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 8,200 HP
Experience 5,000 EXP
Armor 72 Armor
Speed 200 Speed
Mitigation 2.16x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
💀 Death 110%
❄️ Ice 105%
🔥 Fire 100%
🌊 Drown 100%
⚡ Energy 95%
🗡️ Physical 95%
🌿 Earth 80%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Platinum Coin
1-19 Common
Guardian Halberd
1 Uncommon
Bashmu Feather
1 Uncommon
Terra Amulet
1 Semi-rare
Glacier Amulet
1 Semi-rare
Small Diamond
1 Semi-rare
Violet Gem
1 Semi-rare
Great Spirit Potion
1 Semi-rare
Sacred Tree Amulet
1 Semi-rare
Blue Crystal Shard
1 Semi-rare
Green Crystal Shard
1 Semi-rare
Rainbow Quartz
1 Semi-rare
Bashmu Fang
1 Semi-rare
Bashmu Tongue
1 Semi-rare
Magma Amulet
1 Rare
Haunted Blade
1 Rare
Glorious Axe
1 Rare
Collar of Blue Plasma
1 Rare
Collar of Red Plasma
1 Rare
Threat profile

Abilities

🗡️ Melee 0-600 Energy Beam 400-800 Energy Berserk 400-500 🌿 Earth Arrow 400-800
Creature intel

Notes and Lore

Notes

Bashmu Artwork.jpg|Official Creature Artwork Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.

Bestiary

The Bashmu look like horned snakes with two forelegs and feathery wings. Their scales are of vibrant colours that can vary greatly in pattern and even change with age. The impressive creatures are a subspecies of the Anuma, magical beasts that inhabit the continent Kilmaresh and were created by the sun gods Suon and Fafnar.It is said that the entire continent was once given to them by the gods. But the Anuma conferred the dominance over Kilmaresh to the humans, in an effort to let them take responsibility of their own. However, after the religious war between the worshippers of Suon and Fafnar and the cataclysm that severed the continent, the Anuma took the reign over Kilmaresh back - for the humans' own benefit as they said.It is told that the bashmu were created when some of Fafnar's tears fell into the sea. At first they lived beneath the waves but as they owe their existence to a goddess of sun and heat, they were soon drawn to the hot and dry steppes of Kilmaresh. Yet they missed the salt they got accustomed to in the waters of the ocean. This is the reason why the bashmu retreated to places where they could find natural deposits of salt, mainly subterranean caves. There, the halophilic creatures subsist on the deposited salt veins and eat them up entirely before moving to other habitats. Rumour has it that the most powerful bashmu have seven tongues, eight arms and four wings. As of yet, nobody has ever seen such kind of bashmu, so it remains unclear whether they really exist.