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Rashid NPC Rashid: Svargrond. Details
Boar Men
Creature dossier

Boar Men

Race key boarman

Misc Hybrids Humanoid Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 9,200 HP
Experience 7,100 EXP
Armor 72 Armor
Speed 160 Speed
Mitigation 2.16x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
🌊 Drown 100%
❄️ Ice 95%
💀 Death 95%
🌿 Earth 95%
🔥 Fire 85%
⚡ Energy 85%
🗡️ Physical 85%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Energy, Fire, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Platinum Coin
1 Common
Red Gem
1 Uncommon
Red Crystal Fragment
1 Uncommon
Boar Man Hoof
1 Semi-rare
Great Health Potion
1 Semi-rare
Crystal Mace
1 Semi-rare
Sapphire Hammer
1 Semi-rare
Crystal Sword
1 Semi-rare
Tower Shield
1 Rare
Crystal Ring
1 Rare
Boar Man Soul Core
1
Threat profile

Abilities

🗡️ Melee 0-498 🌀 Throwing Knife Strike 375-392 💀 Death Strike 386-480 🌀 Explosion Bomb 300~ Energy Wave 311-400 🌀 Blood Spurt unknown
Creature intel

Notes and Lore

Notes

Boar Man Artwork.jpg|Official Creature Artwork

Bestiary

Whether the boar men consist of more than a boar and human parts is not known. It rather seems they are a stable product of Dr. Marrow's most early experiments and the first of his successes he built upon. Therefore it seems likely, that they are the result of the mixture of humans and a single animal, similar to the harpies.As the longest established breed of Marrow's mutants, the boar men are relatively intelligent, yet brutish. They are capable of speech and planned thoughts. They can and will use tools and weaponry. Dr. Marrow uses them as the bulk of his servants and workers, as they are robust and strong. Fits of anger let them clash with each other and other mutants occasionally, but to their creator their utility seemingly outweighs the damage they might cause. Of all of Marrows creatures it's the boar men, who keep up something at least resembling organisation and a more complicated hierarchy. They often serve as trainers and handlers of other mutants an take great pride in it.They are the most versatile of Dr. Marrows creations and used in numerous tasks like foragers, craftsmen, farmers, fishermen and even assistants in menial laboratory tasks. All this lead to a form of pride they developed and they see themselves above the other creations which led to an arrogant and dismissive behaviour to their peers.Aside from a few human assistants they encounter humans only as material.

History

* On OfficialNewsArchive 7135|January 10, 2023, its experience was reduced by '''8%''' from '''7,720''' to '''7,100'''.