Brain Squids
Race key brainsquid
Damage Taken From Elements
Threat and Movement
Loot
| Item | Qty | Rarity |
|---|---|---|
|
Violet Crystal Shard
|
1-4 | Common |
|
Platinum Coin
|
1-20 | Common |
|
Glowing Rune
|
1-4 | Uncommon |
|
Instable Proto Matter
|
1 | Uncommon |
|
Energy Ball
|
1 | Uncommon |
|
Energy Bar
|
1 | Uncommon |
|
Energy Drink
|
1 | Uncommon |
|
Odd Organ
|
1 | Uncommon |
|
Frozen Lightning
|
1 | Uncommon |
|
Inkwell (Black)
|
1 | Uncommon |
|
Small Ruby
|
1-6 | Uncommon |
|
Blue Crystal Splinter
|
1 | Uncommon |
|
Ultimate Mana Potion
|
1 | Uncommon |
|
Violet Gem
|
1 | Uncommon |
|
Cyan Crystal Fragment
|
1 | Semi-rare |
|
Piece of Dead Brain
|
1 | Semi-rare |
|
Wand of Defiance
|
1 | Semi-rare |
|
Lightning Headband
|
1-2 | Semi-rare |
|
Lightning Pendant
|
1 | Semi-rare |
|
Slime Heart
|
1 | Semi-rare |
|
Collar of Red Plasma
|
1 | Semi-rare |
|
Collar of Blue Plasma
|
1 | Semi-rare |
|
Ring of Red Plasma
|
1 | Semi-rare |
|
Ring of Blue Plasma
|
1 | Semi-rare |
|
Ring of Green Plasma
|
1 | Semi-rare |
|
Collar of Green Plasma
|
1 | Rare |
|
Might Ring
|
1 | Rare |
|
Spellweaver's Robe
|
1 | Very rare |
Abilities
Notes and Lore
The brain squids are one of the upper castes of the squid race. Since they are also the most often encountered outside of their home territory, the whole telepathic race has often mistakenly been coined as brain squids. Their purpose is to form a telepathic network that processes information and commands for others of their race. The exchange between individuals intensifies due to proximity and if enough brain squids are close enough to each other, they become a collective entity that overrides each individual. The thoughts of other, 'lesser' members of their species in the vicinity are shut down and they only function as mere extensions and tools of the collective. With the help of the luminous squid cast, they are even able to control the minds of weak willed individuals of other species and make them do their bidding. Like others of their race, they follow the teaching of Zathroth in their own, twisted ways and can sometimes be found amongst other followers of their god. Whether they serve as spies, watchmen or advisors is hard to tell. It is them who create the extreme breeding programmes of their species. If the need arises they come up with a new caste to fit into any new position and initiate the breeding processes that might require much time and many generations to come to pass. This makes the race as a whole somewhat inflexible and dependent on allies. Their inbreed disdain for other races that follow no breeding procedures at all makes it hard for them to find any allies. This lead to their sorcerer class to form pacts with demons and heavy reliance on the assistance by the cult of Zathroth. In turn they provide the cult with capable overseers and fighters, when the need arises and it is said that if that is the case, there is secret breed at their disposal which could prove devastating to their opponents or enemies of Zathroth.
History
* As announced on January 28, 2020, the first batch of Hunting Ground Rebalancing changed its XP from 21,000 to 17,850, and reduced its drop rate chance by 48%. * As announced on February 18, 2020, the sixth batch of Hunting Ground Rebalancing increased its drop rate chance up to 24% compared to pre-rebalancing. * As announced on March 06, 2020, the seventh batch of Hunting Ground Rebalancing changed its XP from 17,850 to 19,635. * As announced on OfficialNewsArchive 5722|September 01, 2020, the tenth patch of the Hunting Ground Rebalancing changed its XP from 19,635 to 17,672. * As announced on OfficialNewsArchive 7633|November 14, 2023, the patch reduced its gold gain by 12%. * As announced on OfficialNewsArchive 8284|March 04, 2025, the patch reduced the drop rate of Might Ring for this creature, thus changing its rarity from "semi-rare" to "rare". * With the Summer 2025 Update, this creature's classification in the Cyclopedia's Bestiary was changed from Slime to Inkborn.