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Rashid NPC Rashid: Svargrond. Details
Cave Devourers
Creature dossier

Cave Devourers

Race key cavedevourer

Elementals Bio-Elementals Vermin Regular Common
Not summonable Convincible Sees invisible Can be paralysed
Hitpoints 4,500 HP
Experience 3,380 EXP
Armor 70 Armor
Speed 120 Speed
Mitigation 2.02x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 120%
❄️ Ice 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🌿 Earth 100%
⚡ Energy 100%
🗡️ Physical 100%
Combat details

Threat and Movement

Walks through Energy, Poison
Walks around Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Cave Devourer Eyes
1 Uncommon
Cave Devourer Maw
1 Uncommon
Small Enchanted Sapphire
1 Uncommon
Small Enchanted Ruby
1 Uncommon
Crystalline Arrow
1-40 Uncommon
Blue Crystal Shard
1 Uncommon
Green Crystal Shard
1 Uncommon
Cyan Crystal Fragment
1 Uncommon
Slime Heart
1-4 Uncommon
Cave Devourer Legs
1 Uncommon
Violet Crystal Shard
1 Semi-rare
Stealth Ring
1 Semi-rare
Suspicious Device
1 Semi-rare
Creature intel

Notes and Lore

Notes

Cave Devourer Artwork.jpg|Official Creature Artwork

Bestiary

While we can only make vague assumptions how the deepest depths of the world might look like, it's inhabitants that were encountered in service of those below, might hint at a hostile environment in which predatory species rout our the weak and survival of the fittest takes place in extremes. The devourer is an extraordinary example of such principles. It is living machine of teeth and muscle, ready to chew and devour everything in its path. The sheer appetite of the devourer seems absurd to a level that borders magical abilities. Dwarfs claim, that devourers were observed that devoured piles of rocks, five times of more mass then themselves, without changing size of mass on their own. This lead to over the top tales of dwarfish explorers that assume that the individual devourers are just remote parts of a bigger organism that is magically connected to them and feeding on all that his remote maws devour. Wherever these stories came from, they have spread through the dwarfen troops and handled as common knowledge. There is yet no scientific evidence of such claims and attempts to capture a devourer only lead to the entrapped devourer turning it inside out, devouring itself, so to say and dying. Devourers diet seems to contain of everything. When left alone they devour minerals, though they don't tend to burrow tunnels while eating and rely instead on loose rocks. Given their appetite, it's remarkable, that they actually can concentrate on battle when needed and put their hunger aside for a while. When the battle is done though they scour the battlefield for corpses and everything that is too wounded to fight back. The dwarfs that fought them the most have another tale about them, claiming the devourers developed a special taste for rust and seem to see it as a delicacy. The devourers eternal hunger seems to rule all their actions so they know no fear or mercy in battle. They are constantly biting and gnawing, and almost enthusiastically employ this in battle to mangle their enemies.

History

* As announced on OfficialNewsArchive 4411|December 07, 2017, the patch adjusted the loot drop chances of this creature. * As announced on OfficialNewsArchive 4592|April 18, 2018, the patch increased its armor, HP from 4,200 to 5,400, and damage. Additionally, its Bestiary category was changed to "Hard". * As announced on March 24, 2020, the eighth batch of Hunting Ground Rebalancing changed its XP from 2,800 to 2,380, and reduced its drop rate chance by 25%. * As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased experience from 2,380 to 3,380, and increased drop chance of Suspicious Device as part of the 2024 Balancing Project.