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Rashid NPC Rashid: Svargrond. Details
Centipedes
Creature dossier

Centipedes

Race key centipede

Invertebrates Myriapods Vermin Regular Common
Summonable Not convincible No invisible sight Can be paralysed
Hitpoints 70 HP
Experience 34 EXP
Armor 8 Armor
Speed 83 Speed
Mitigation 0.23x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 115%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🗡️ Physical 100%
⚡ Energy 90%
❄️ Ice 80%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-15 Common
Centipede Leg
1 Uncommon
Threat profile

Abilities

🗡️ Melee 0-45
Creature intel

Notes and Lore

Notes

Their difficulty increased during Summer Update 2008, when their experience rose from 30 to 34. Before this update they used to drop Poison Dagger as a very rare loot.

Bestiary

The poisonous Centipede is a pest that is native of the Tiquandan jungle. Somehow a few of the creatures managed to sneak on ships and spread all over the world. Being mainly a scavenger, the Centipede rarely hunts actively for prey; but if it runs into a creature, it will attack it nonetheless. Given the fact that it does not have to kill for a living, the Centipede is astonishingly tough and challenging in combat. Being fast and poisonous, the Centipede can be quite dangerous, and its fertility causes its appearance in large numbers. This creature seems ineradicable, several extermination campaigns have already failed. Wherever a carrion is laying, a Centipede is close. However, it prefers to live in caves and narrow tunnels. Mould and decay seem to attract it and not little made their homes in the sewers of the cities.

History

As of November 16, 2011, Centipedes as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "OfficialNewsArchive 1894|Content Fixes".