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Rashid NPC Rashid: Svargrond. Details
Chakoya Windcallers
Creature dossier

Chakoya Windcallers

Race key chakoyawindcaller

Humanoids Chakoyas Humanoid Regular Common
Not summonable Convincible No invisible sight Can be paralysed
Hitpoints 84 HP
Experience 48 EXP
Armor 7 Armor
Speed 71 Speed
Mitigation 0.38x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 115%
💀 Death 108%
🌊 Drown 100%
🌿 Earth 100%
🗡️ Physical 100%
✨ Holy 80%
🔥 Fire 50%
❄️ Ice 0%
Combat details

Threat and Movement

Walks around Fire, Energy, Poison
Pushable No
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-27 Common
Fish
1-3 Common
Brass Helmet
1 Semi-rare
Fireproof Horn
1 Rare
Bone Shield
1 Rare
Green Perch
1 Very rare
Northern Pike
1 Very rare
Rainbow Trout
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-22 ❄️ Ice Missile 16-32 ❄️ Ice Wave 9-20 🌀 [[Berserk Ice Berserk]] 🌀 Invisibility for some seconds
Creature intel

Notes and Lore

Behavior

Chakoya Windcallers will fight you from a distance.

Notes

Chakoya Windcaller Artwork.jpg|Official Creature Artwork

Bestiary

The Chakoya Windcallers are a strange breed of chakoyas. Just a few of these rare and quite fragile chakoyas actually reach adulthood where they can acquire their full potential. Only if other Chakoya Windcallers recognise the ability of a child to wield magic, it may be spared from the deadly pecking order of the clans. The Chakoya Windcallers are considered as a mixture of saints and abominations, certainly nothing any sane chakoya would eat. Touched with the gift or curse of magic, a young Chakoya Windcaller usually grows up under the relative safety of a Chakoya Windcaller patron that serves as its teacher. In some rare cases, a Chakoya Windcaller survives on its own, rather relying on its instinctive magic than on its brawn. As an adult, a Chakoya Windcaller has either been recognised and raised as such or gradually begins to lose its magic abilities, mostly turning into a Chakoya Toolshaper instead.The magic of the Chakoya Windcallers is rather primitive. They use the elements for protection, enhancement or damaging effects. Like every chakoya, they rely on close combat so their ability to cast distance spells is limited. Instead they use their magical skills to increase their own speed and to freeze their opponents.