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Rashid NPC Rashid: Svargrond. Details
Corym Charlatans
Creature dossier

Corym Charlatans

Race key charlatan

Humanoids Corym Humanoid Regular Common
Summonable Convincible No invisible sight Can be paralysed
Hitpoints 250 HP
Experience 150 EXP
Armor 17 Armor
Speed 95 Speed
Mitigation 0.62x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 105%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 100%
💀 Death 85%
🌿 Earth 75%
⚡ Energy 75%
Combat details

Threat and Movement

Estimated max damage: 100
🗡️ Physical damage 100
Runs at 0 HP
Walks around Energy, Fire, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-35 Common
Rat Cheese
1 Uncommon
Soft Cheese
1 Uncommon
Cheese
1 Uncommon
Bola
1 Uncommon
Earflap
1 Uncommon
Cheese Cutter
1 Uncommon
Ratana
1 Rare
Life Preserver
1 Rare
Leather Harness
1 Rare
Cheesy Figurine
1 Rare
Spike Shield
1 Rare
Rat God Doll
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-100+?
Creature intel

Notes and Lore

Notes

Corym Charlatan Artwork.jpg|Official Creature Artwork Can often be found together with stronger Corym.

Bestiary

The Charlatans are the scouts and spies of the Corym. They are formidable diggers and unsurpassed in agility by any other Corym. They are able to crawl through even the smallest and most twisted tunnels, and reach places where other Corym can not go. As opportunity makes thieves, other races consider the Charlatans to be the worst of thieves, but by other Corym, they are held in regard as daring heroes. Their campfire stories are full of the exploits of the Charlatans, and detail how they outsmarted and outran their enemies. In combat, the Charlatans like to fight dirty. What they lack in strength they make up for in agility, and their attacks are often aimed at vulnerable spots and accompanied by feints, to catch their opponents off guard. The more Charlatans are involved in a fight to overpower an enemy, the bolder their attacks. Although they generally tend to be rather cowardly, most Charlatans are so convinced of the superiority of the numerous talismans and fetishes they wear that they will not back away even from a fight with more powerful opponents; and the Corym believe that through their talismans, a kind of supernatural power is bestowed upon them as well. They fervently pose as healers, diviners and magicians, utterly trusting their charms and ignoring all facts that might contradict their conviction.Charlatans are usually the first to be encountered if Corym move into an area, and if a single Corym is encountered, it is usually a Charlatan. On the other hand, as a saying goes, for one Charlatan you see there are always two more in hiding, and indeed Charlatans generally travel in packs. The death rate of the Charlatans is incredibly high and only the immense reproduction rate of the Corym still keeps them in existence. Oddly enough, most Corym that are born are found suitable by the Skirmishers to belong to the Charlatans. This is even more true in times of war. The Corym see this as a sign of their gods' favour.