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Rashid NPC Rashid: Ankrahmun. Details
Cobras
Creature dossier

Cobras

Race key cobra

Reptiles Serpents Reptile Regular Common
Summonable Not convincible No invisible sight Can be paralysed
Hitpoints 65 HP
Experience 30 EXP
Armor 1 Armor
Speed 60 Speed
Mitigation 0.15x Mitigation
Charm points icon Charm points 15 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
Fire damage Fire 110%
Ice damage Ice 100%
Holy damage Holy 100%
Death damage Death 100%
Drown damage Drown 100%
Energy damage Energy 100%
Physical damage Physical 100%
Earth damage Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Cobra Tongue
1 Semi-rare
Threat profile

Abilities

🗡️ Melee ? 🐍 [[Poisoned Poison Spit]]
Creature intel

Notes and Lore

Notes

They are like Snakes but more dangerous. They are also summoned by Lizard Snakecharmers.

Bestiary

The desert-creeping Cobra has become a symbol of assassination and venom throughout the world. Contrary to the slithery green snakes which dwell the swamps and in general prefer a moist surrounding, Cobras have well adapted to the dry and hostile environment of the desert. The silent killers usually prey on smaller animals and even insects, digging their bodies into a sandy dune until they are almost not visible anymore to the unaware eye. As soon as a potential victim passes by, the Cobra will perform a fast and surprising strike, injecting its highly dangerous poison into the prey. Usually only chasing for nurture, Cobras can be easily provoked or irritated and might consider any encounter a threat, fearlessly attacking everything regardless of its size. Although the tales of the fatality of its poison and its toughness are wildly exaggerated, they still pose a significant threat to all unaware wanderers and explorers.

History

As of November 16, 2011, Cobras as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "OfficialNewsArchive 1894|Content Fixes".