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Rashid NPC Rashid: Svargrond. Details
Cobras
Creature dossier

Cobras

Race key cobra

Reptiles Serpents Reptile Regular Common
Summonable Not convincible No invisible sight Can be paralysed
Hitpoints 65 HP
Experience 30 EXP
Armor 1 Armor
Speed 60 Speed
Mitigation 0.15x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 110%
❄️ Ice 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Cobra Tongue
1 Semi-rare
Threat profile

Abilities

🗡️ Melee ? 🐍 [[Poisoned Poison Spit]]
Creature intel

Notes and Lore

Notes

They are like Snakes but more dangerous. They are also summoned by Lizard Snakecharmers.

Bestiary

The desert-creeping Cobra has become a symbol of assassination and venom throughout the world. Contrary to the slithery green snakes which dwell the swamps and in general prefer a moist surrounding, Cobras have well adapted to the dry and hostile environment of the desert. The silent killers usually prey on smaller animals and even insects, digging their bodies into a sandy dune until they are almost not visible anymore to the unaware eye. As soon as a potential victim passes by, the Cobra will perform a fast and surprising strike, injecting its highly dangerous poison into the prey. Usually only chasing for nurture, Cobras can be easily provoked or irritated and might consider any encounter a threat, fearlessly attacking everything regardless of its size. Although the tales of the fatality of its poison and its toughness are wildly exaggerated, they still pose a significant threat to all unaware wanderers and explorers.

History

As of November 16, 2011, Cobras as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "OfficialNewsArchive 1894|Content Fixes".