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Rashid NPC Rashid: Svargrond. Details
Courage Leeches
Creature dossier

Courage Leeches

Race key courageleech

Elementals Electro-Elementals Extra Dimensional Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 27,000 HP
Experience 18,900 EXP
Armor 100 Armor
Speed 226 Speed
Mitigation 3.04x Mitigation
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 125%
🌿 Earth 120%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 80%
✨ Holy 70%
⚡ Energy 50%
Combat details

Threat and Movement

Estimated max damage: 5,700
✨ Holy damage 1,300
⚡ Energy damage 3,700
🗡️ Physical damage 700
Runs at 0 HP
Walks through Fire, Energy, Poison
Walks around None
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Crystal Coin
1 Common
Ultimate Health Potion
1-7 Uncommon
Lightning Legs
1 Semi-rare
Lightning Pendant
1 Semi-rare
Lightning Headband
1 Semi-rare
Gold Ring
1 Semi-rare
Jade Hammer
1 Rare
Hammer of Wrath
1 Rare
Onyx Flail
1 Rare
Twiceslicer
1 Rare
Stone Skin Amulet
1 Rare
Demonrage Sword
1 Rare
Nightmare Blade
1 Very rare
Dreaded Cleaver
1 Very rare
Butcher's Axe
1 Very rare
Bag You Desire
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-700 🌀 Spark Ball on itself 1100-1400 Energy Ball 1100-1300 Energy Chain 900-1000; chains through nearby characters 🌀 Divine Missile 1100-1300
Creature intel

Notes and Lore

Behavior

Attacks from distance.

Notes

It only drops a Bag You Desire for players with at least one of Goshnar's Taints. The more taints you have, the higher the chance. The Bag is always dropped inside a Reward Container so there's no risk of leaving it behind in the creature's corpse.

Bestiary

Courage leeches are not actual entities but an actual manifestation of a void that the loss of courage by the souls in Zarganash leaves behind. All the more does the animalistic intelligence that they display mock such origins. Yet as it was the realm of Zagarnash that gave birth to them, this fact might only be an expression of some cosmic law that makes everything in Zarganash a twisted mockery of sane expectations. The courage leech are not actually leeching courage but they poison their victim's soul with a numbing enchantment that makes their targets prone to their fearsome attacks. They carry desperation and fear like a disease they spread, albeit involuntarily. While their own intention is probably more mundane, the stealing of essence and the spread of inner corruption is what makes the leeches extremely dangerous, especially for the living. Even more disturbing is the fact, that even when someone survives their attacks or overcomes them, the attacks of the leeches leave a spiritual scaring on the soul that never truly recovers. The interpretation of such scaring differs wildly. The most common interpretation is, that the soul is actually damaged if not diseased and that even to most pious, devout and pristine souls can be affected. This scaring is unaffected by any magical means known to men and seems not to heal on its own, even over an extended period of time. The death cultists of Ankrahmun see it as a permanent damage to one's soul, yet they claim to be able to repair the souls of true believers in elaborate rituals. In some rare cases souls harmed that way recovered seemingly on their own, but such occurrences are so rare that only anecdotal evidence exists and no reproducible steps could be determined. Some enchantments might provide a temporary shield that prevents the wounding in the first place but the few techniques to acquire such shields are closely guarded and seem to come with heavy penalties for the user. The leeches seem to have an affinity for the entity known as the unwelcome and are drawn to areas where it thrives. Given their nature it seems unlikely if they are allied, so it's up to speculation if they somehow leech on the action of the welcome or if is somehow using them for unknown purposes.

History

* On December 01, 2020, its experience was decreased from 29,900 to 23,920, and its loot drop rate was decreased in 15%. * It didn't walk over Poison Fields until March 09, 2021, when this behavior was changed. * Its experience was reduced from 23,920 to 21,500 with the balancing changes on OfficialNewsArchive 6086|April 15, 2021. * Its experience was further reduced to 18,900 with the changes on OfficialNewsArchive 6159|June 01, 2021.