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Rashid NPC Rashid: Svargrond. Details
Crypt Defilers
Creature dossier

Crypt Defilers

Race key cryptdefiler

Humans Outlaws Human Rare
Summonable Convincible No invisible sight Can be paralysed
Hitpoints 185 HP
Experience 70 EXP
Armor 6 Armor
Speed 95 Speed
Mitigation 0.41x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 110%
💀 Death 110%
🗡️ Physical 110%
🌊 Drown 100%
🌿 Earth 100%
⚡ Energy 100%
🔥 Fire 80%
✨ Holy 80%
Combat details

Threat and Movement

Estimated max damage: 40
🗡️ Physical damage 40
Runs at 15 HP
Walks through None
Walks around Fire, Energy, Poison
Pushable Yes
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-39
Rope Belt
1
Axe
1 Semi-rare
Potato
0-3 Semi-rare
Brass Armor
1 Semi-rare
Dirty Turban
1 Semi-rare
Mace
1 Semi-rare
Iron Helmet
1 Rare
Steel Shield
1 Rare
Nomad Parchment
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-30? 🌀 Throwing Star 0-10?
Creature intel

Notes and Lore

Notes

Slightly stronger version of a Nomad.

Bestiary

Only a few grave robbers live to see the day to get the renown and experience needed to be known as crypt defilers. Most members of their trade die soon by traps, ancient guardians of the tombs or blades of adventurers. Only those cunning and tough enough to survive those perils become the dreaded and despised crypt defilers. They have gathered a meagre fortune to be able to afford better armor and weaponry and some of them even learned to turn the parts of buried creatures into toxins. They are responsible for leading bands of grave robbers out of their customary regions and finance expeditions to seek fortune in far lands. It is due to their dubious courtesy that parties of grave robbers can be encountered almost everywhere in the known world. They and their henchmen are often drawn to a newly discovered crypt like flies to a cadaver. Though some of the crypt defilers are in the employment of eccentric collectors or dealers of stolen goods, most of them are just unscrupulous thieves. Some of them have learned that strength comes in numbers and band together for a common goal, often employing a bunch of less experienced grave robbers. Such alliances usually don't last for long though, as these individuals are prone to betray or sacrifice each other in the face of even the slightest danger. Still it is not unheard of that some of these gangs last long enough to acquire a name for themselves, others have some form of 'representative' in the more dubious parts of the larger cities that can help in the acquiring of 'long lost objects' - for a price of course.