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Rashid NPC Rashid: Svargrond. Details
Deepling Guards
Creature dossier

Deepling Guards

Race key deeplingguard

Amphibians Deeplings Aquatic Regular Common
Not summonable Not convincible Sees invisible Can be paralysed
Hitpoints 1,900 HP
Experience 2,100 EXP
Armor 53 Armor
Speed 135 Speed
Mitigation 1.57x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🌿 Earth 110%
⚡ Energy 110%
✨ Holy 100%
🗡️ Physical 100%
💀 Death 90%
❄️ Ice 0%
🔥 Fire 0%
🌊 Drown 0%
Combat details

Threat and Movement

Estimated max damage: 750
🗡️ Physical damage 750
Runs at 20 HP
Walks through Fire
Walks around Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
2-180 Always
Platinum Coin
1-2 Common
Great Mana Potion
1-3 Uncommon
Great Health Potion
1-3 Uncommon
Eye of a Deepling
1 Uncommon
Deepling Guard Belt Buckle
1 Uncommon
Deepling Breaktime Snack
1 Uncommon
Deepling Claw
1 Uncommon
Small Sapphire
1-3 Semi-rare
Heavy Trident
1 Semi-rare
Guardian Axe
1 Rare
Deepling Squelcher
1 Rare
Ornate Crossbow
1 Very rare
Deepling Backpack
1 Very rare
Foxtail
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-400 🌀 Axe Throw 0-200 🌀 Spear 0-150+ 🌀 Healing 100-250
Creature intel

Notes and Lore

Behavior

Deepling guards are fast. They will try to fight in close-combat while shooting spears from a distance. Guards have a somewhat unique retargeting behavior in that they do not move around players in the way to their target, but they do not immediately attack the obstructing player either. In this way, they will stand by the obstructing player and continue to throw spears at their target - and nobody will receive melee damage. The only ways to force a guard to attack you are by the use of Challenge or by having the target leave the guard's sight.

Notes

Killing Deepling guards will contribute to the progression of the Deepling world change during stage 1. Killing 1 Deepling guard will count for 1 point (200 needed) until 100 points have been contributed. Deepling Guard Artwork.jpg|Official Creature Artwork

Bestiary

Ever watchful, these defenders of the God King Qjell are members of a higher caste within the Deepling society. From their earliest days, the purpose of the Deepling Guards lies in the protection of the temple cities and inner sanctums of God King Qjell. They are cunning hunters and powerful fighters with unmatched endurance, feared by even the fiercest creatures of Tibia's seas.