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Rashid NPC Rashid: Svargrond. Details
Deepworms
Creature dossier

Deepworms

Race key deepworm

Invertebrates Annelids Vermin Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 3,500 HP
Experience 2,520 EXP
Armor 73 Armor
Speed 102 Speed
Mitigation 1.88x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 120%
❄️ Ice 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
🌿 Earth 80%
Combat details

Threat and Movement

Estimated max damage: 750
🌿 Earth damage 375
🗡️ Physical damage 375
Runs at 0 HP
Walks through Energy, Poison
Walks around Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Deepworm Jaws
1 Common
Wood Mushroom
1 Uncommon
Meat
1 Uncommon
Ham
1 Uncommon
Green Mushroom
1 Uncommon
Dark Mushroom
1 Uncommon
Deepworm Spike Roots
1 Uncommon
Deepworm Spikes
1 Uncommon
Life Ring
1 Uncommon
Green Crystal Shard
1 Uncommon
Terra Amulet
1 Semi-rare
Small Enchanted Amethyst
1 Semi-rare
Sacred Tree Amulet
1 Semi-rare
Springsprout Rod
1 Semi-rare
Suspicious Device
1 Semi-rare
Giant Shimmering Pearl (Brown)
1 Rare
Threat profile

Abilities

🗡️ Melee 0-375 🐍 Poison Beam 200-300 🐍 Poison Ball 250-375
Creature intel

Notes and Lore

Notes

Deepworm Artwork.jpg|Official Creature Artwork

Bestiary

The while the tiny fungusworm is a common pest in the underground, that is destructive for fungus farms but easily repelled, the fifty times bigger deepworm with its ravenous appetite for even living beings is an entirely different matter. Gnomes tend to exterminate all fungus worm populations entirely, not only for the damage they could cause on fungus farms but for the fear they might be a younger state of evolvement of the deepworm. Though every research end evidence has disproven this theory, the typical gnomish mushroom farmer will take no risk. The true reproduction of the worm is as disgusting as it's other habits. Deepworms are both male and female. In their mating that is more an entangling and wrestling with each other, both compete to penetrate the other with some kind of stinger on their belly. The winner injects their eggs into the losers body. After a few days that worm becomes slow, fat and tired. After a few days he bursts and the deepworms that were eating it from inside out scurry in all directions. The deepworm itself is a disgusting creature with even more disgusting eating habits. Though it's usual diet consists only carrion and plant matter, the worms are known to attack weak, ill or incapacitated being. Their silent attacks on sleepers has cemented their reputation as disgusting killers that have to be exterminated. In the armies of those bellow the deepworms show a far more aggressive behaviour. They attack every enemy and are surprisingly capable fighters. if left alone they roam the depths almost mindlessly at a slow pace. In employ of the deep armies though they are disturbingly quick and mindless aggression can become frightening at times. They know no fear and will throw themselves at each and everything in their way. Their lack of self-regard make then dangerous fighters that will deliberately take a blow just to land a bite on their victim. Wounds don't slow them down, they don't even show any reaction to it. Their thick, stinking blood that closes their wounds quite fast is mildly corrosive to other creatures. After a battles they roam the battlefield and look for corpses to eat. This and their habit to burrow into the corpses let some of them end up in the belly of a devourer who compete with them for the spoils of war.

History

* Shortly after its introduction, its loot was revised twice: first on OfficialNewsArchive 4411|December 7, 2017, then again on OfficialNewsArchive 4430|December 17, 2017 (see Update 11.52). * The patch released on OfficialNewsArchive 4487|February 6, 2018 granted it the ability to detect invisibility. * To increase its durability, its health was raised from '''2,500''' to '''4,500''' and armor from '''40''' to '''83''' in the patch announced on OfficialNewsArchive 4592|April 18, 2018. * For better game balance, its health was later lowered from '''4,500''' to '''3,500''', armor decreased from '''83''' to '''73''', and attack strength reduced on OfficialNewsArchive 4839|December 4, 2018. * As part of the 2024 Balancing Project, the patch on OfficialNewsArchive 7890|May 14, 2024 increased its experience yield from '''2,300''' to '''2,520'''.