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Rashid NPC Rashid: Svargrond. Details
Devourers
Creature dossier

Devourers

Race key devourer

Elementals Bio-Elementals Slime Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 1,900 HP
Experience 1,755 EXP
Armor 45 Armor
Speed 100 Speed
Mitigation 1.46x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 105%
🔥 Fire 100%
✨ Holy 100%
🌊 Drown 100%
🗡️ Physical 100%
💀 Death 90%
❄️ Ice 85%
🌿 Earth 0%
Combat details

Threat and Movement

Estimated max damage: 778
🌿 Earth damage 518
🗡️ Physical damage 260
Runs at 0 HP
Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-165 Common
Platinum Coin
1-2 Common
Glob of Glooth
1 Uncommon
Small Diamond
1-3 Uncommon
Small Sapphire
1-3 Uncommon
Small Topaz
1-3 Uncommon
Small Ruby
1-3 Uncommon
Small Amethyst
1-3 Uncommon
Small Emerald
1-3 Uncommon
Glooth Blade
1 Semi-rare
Glooth Club
1 Semi-rare
Glooth Axe
1 Semi-rare
Talon
1 Semi-rare
Glooth Spear
1 Semi-rare
Springsprout Rod
1 Semi-rare
Glooth Amulet
1 Rare
Yellow Gem
0-2 Rare
Terra Rod
1 Rare
Glooth Cape
1 Very rare
Green Gem
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-260 🌿 Earth Strike 0-150 🌿 Earth Wave 0-150 🐍 Poison Ball 0-200 🐍 Poison Berserk slowed 🌀 Healing 0-136+
Creature intel

Notes and Lore

Bestiary

The source of the devourers are slime creatures of unknown origin that over the cause of generation have soaked that much glooth residue that they became something new. The driving force of these creatures is an insatiable hunger and their digestion relies on incredible strong fluids. In the past the tiny ancestors of the devourers were used in Rathleton in waste disposal and they were deliberately allowed to roam the sewer system. First incidents with the nearly mindless creatures brought the officials to rethink that strategy. But it was already too late to stop the spread of the devourers. Even worse several extermination campaigns lead to an increased survival of the fittest evolution of the devourers and in few generations the slime creatures had doubled in size and fierceness. As a cannibalistic species they begun to further their own evolution by eradicating the weak and sick which lead to further selection. Some scientists speculate that the devourers are still evolving with each generation and that they will eventually grow even further with no limits. There are rumours about devourers that fused together is fearsome fights and continued as even larger and more dangerous versions of themselves. Even more alarming is the fact that the devourers are seemingly no longer dependent on glooth residue as they have not only spread outside of Rathleton but newly hatched devourers have travelled as blind passengers on ships and in cargo to different places and created new colonies. Wherever devourers are encountered officials are eager to exterminate the threat to prevent them from gaining a hold in populated areas. Devourers are not picky in their diet. Their powerful digestion system enables them to dissolve almost everything and they seemingly know no fear or pain. For some reason they prefer living food over dead matter nd attack most beings without hesitation. Since they have some kind of preference chain they will ignore anything else if they deem something as 'tasty'. As it seems, humans are considered as incredibly tasty by their primitive instincts. Devourers are considered as extremely dangerous and the words 'run, the devourer comes' has become a common phrases in plagued areas. Given his resilient nature and omnivorous appetite only caution has yet prevented further spread of the vile creatures but it's sadly just a matter of time when this threat to everything becomes commonplace.

History

Its experience was decreased from 1800 to 1404 on the first batch of changes of Update 12.31. It was later increased to 1755 on the fifth batch of changes.