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Rashid NPC Rashid: Svargrond. Details
Dragon Lord Hatchlings
Creature dossier

Dragon Lord Hatchlings

Race key dragonlordhatchling

Reptiles Dragons Dragon Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 750 HP
Experience 645 EXP
Armor 29 Armor
Speed 84 Speed
Mitigation 1.02x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 110%
⚡ Energy 105%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🗡️ Physical 100%
🌿 Earth 25%
🔥 Fire 0%
Combat details

Threat and Movement

Runs at 30 HP
Walks through Fire
Walks around Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-165 Common
Dragon Ham
1 Common
Green Mushroom
1 Rare
Mana Potion
1 Rare
Magma Boots
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-130 🔥 Fire Wave 90-137 🔥 Fireball 55-105 🔥 Creates Fire Fields element=fire field 🌀 Healing 40-53
Creature intel

Notes and Lore

Behavior

Often comes in groups with Dragon Lords.

Notes

They are basically like dragons. Dragon Hatchling Artwork.jpg|Official Creature Artwork

Bestiary

Usually it takes decades or even centuries until a dragon lord evolves from an ordinary dragon. Sometimes though, when very ancient and powerful dragon lords mate, a child is born with a fraction of its parents immense power. The body of such a Dragon Lord Hatchling is protected by red scales which already hint on its powerful destiny. The powers of a Dragon Lord Hatchling outclass those of any ordinary hatchling. So to speak born into the nobility of dragon kind, the Dragon Lord Hatchlings contain the worst traits any dragon hatchling could have. Although they are able to control their appetite in a better way than other hatchlings, they only use this self-restraint for cruel cat and mouse games they love to play with their soon-to-be food. And food can be almost everything that is or has been alive, even their own kind. Particularly, old and sick dragons, that did not leave early enough for the fabled dragon cemetery, often fall prey to their malicious offspring. As dragons are not willing to teach anything to their hatchlings, the youngsters have to become keen observers to pick up a few tricks and some magic from the older generation.