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Rashid NPC Rashid: Svargrond. Details
Dworc Venomsnipers
Creature dossier

Dworc Venomsnipers

Race key dworcvenomsniper

Humanoids Dworcs Humanoid Regular Common
Not summonable Not convincible No invisible sight Can be paralysed
Hitpoints 80 HP
Experience 35 EXP
Armor 3 Armor
Speed 76 Speed
Mitigation 0.38x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 113%
🔥 Fire 113%
💀 Death 108%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
✨ Holy 85%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects No
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-13
Leather Armor
1
Throwing Knife
0-2
Torch
1
Poison Arrow
0-3 Semi-rare
Poison Dagger
1 Semi-rare
Skull (Item)
0-2 Rare
Tribal Mask
1 Rare
Seeds
1 Very rare
Bronze Amulet
1 Very rare
Bast Skirt
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-15 🐍 Shoots [[Poisoned Poison]]
Creature intel

Notes and Lore

Behavior

They attack from a distance and shoot poison, they run in low health.

Notes

Venomsnipers are weak and fragile, even for a dworc. However, the poison it applies can be annoying in certain situations.

Bestiary

The Dworc Venomsnipers are usually the women of the tribes. It is disputable if this results in their weaker physical constitution or in the fact that they are simply smarter than the average dworcish male. They are the dworcs with the best knowledge and skills in brewing poison, and no Dworc Venomsniper has ever been encountered without carrying various vials filled with some toxin. Single snipers are a rare view. Usually, they hide behind the fleshhunters and hurl volleys of poisonous projectiles at their enemies from a safe distance. If they get cornered, they are easy prey since they lack the skill and weaponry to stand a serious assault on their own.

History

As of November 16, 2011, Dworc Venomsnipers as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "OfficialNewsArchive 1894|Content Fixes".