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Rashid NPC Rashid: Svargrond. Details
Feversleeps
Creature dossier

Feversleeps

Race key feversleep

Demons Dreamhaunters Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 5,900 HP
Experience 5,060 EXP
Armor 73 Armor
Speed 180 Speed
Mitigation 1.1x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
⚡ Energy 105%
🌊 Drown 100%
❄️ Ice 95%
🗡️ Physical 85%
🔥 Fire 65%
💀 Death 45%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison
Walks around Fire, Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-100 Common
Platinum Coin
1-9 Common
Great Mana Potion
1-2 Common
Cyan Crystal Fragment
1 Uncommon
Small Topaz
1-3 Uncommon
Small Emerald
1-3 Uncommon
Trapped Bad Dream Monster
1 Uncommon
Small Ruby
1-3 Uncommon
Ultimate Health Potion
1 Uncommon
Bowl of Terror Sweat
1 Uncommon
Small Amethyst
1-3 Uncommon
Blue Crystal Shard
1 Uncommon
Blue Crystal Splinter
1 Uncommon
Blue Robe
1 Semi-rare
Cluster of Solace
1 Rare
Threat profile

Abilities

🗡️ Melee 0-400? 🐍 yellow poison bomb UE ? 🌀 Healing 250?-550
Creature intel

Notes and Lore

Behavior

Runs at low health.

Notes

They exist primarily underground, although they may occasionally appear in large groups as a raid on the north-eastern part of Upper Roshamuul.

Bestiary

Some of the inquisition reports are the sole information source there currently is concerning the feversleeps. From their brief glimpses of it, the inquisitors surmise a feversleep may be an adolescent form of a terrorsleep, or maybe the decrepit, old age stage at the end of a terrorsleep's days. The only thing that can be said with some certainty is that feversleeps are somehow related to the terrorsleeps, in whose company they are often seen.Feversleeps emit a strange, sweaty heat. When victims draw near, feversleeps often cloak themselves in shadow, becoming invisible, detectable only by their foul stench and a strange weakening effect they have on their prey, distorting their prey's sense of time and draining its powers so they can feed on it.Feversleeps love cool water, and are often seen next to pools or rivers, preferably underground in a dark and dank cavern. They have been seen mainly in Upper Roshamuul and are maybe attracted to ruins of ancients settlements, or may have had another purpose when the ruins were still inhabited. However, no one so far ever ventured to investigate closer, as the feversleeps are a promise of a slow, horrible end in the throes of deathly hallucinations, for all that stay too long in their vicinity.

History

* As announced on OfficialNewsArchive 8237|February 4, 2025, the patch increased its ice sensitivity from 80% to 95%, energy sensitivity from 90% to 105%, removed its skill debuff, decreased chance of Invisibility, and decreased healing.