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Rashid NPC Rashid: Svargrond. Details
Forest Furies
Creature dossier

Forest Furies

Race key forestfury

Humanoids Elves Magical Regular Common
Not summonable Not convincible No invisible sight Can be paralysed
Hitpoints 480 HP
Experience 330 EXP
Armor 19 Armor
Speed 110 Speed
Mitigation 0.8x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 105%
❄️ Ice 100%
🌊 Drown 100%
🌿 Earth 100%
⚡ Energy 100%
🗡️ Physical 100%
✨ Holy 90%
💀 Death 60%
Combat details

Threat and Movement

Runs at 0 HP
Walks around Energy, Fire, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-55 Common
Meat
1 Common
Bolt
1-15 Common
Venison
1 Uncommon
Piercing Bolt
1-5 Uncommon
Elven Hoof
1 Uncommon
Crossbow
1 Semi-rare
Small Topaz
1 Rare
Elvish Bow
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-50? 🌀 [[Distance Fighting Spears]]
Creature intel

Notes and Lore

Notes

Forest Fury.jpg|Official Creature Artwork

Bestiary

The forest furies are the tragic product of careless experiments with the waters of Ashar'tel. Inspired by the rebellious amazons of Carlin, some young and restless elven maiden founded a sisterhood of their own. The futility of their protest against the rigid elven society and it's rule soon drove them to foolhardy dangerous ways of protest that bordered on criminal acts and endangered them of becoming outcasts. In an desperate attempt to hold her sisterhood together, their leader Emana Greenskull staged the theft of several amphora with the waters of Ashar'tel, branding the sisterhood as outcasts and binding her followers to her by taking from them the option to peacefully return to the society. With little knowledge about the water, but convinced it contained power, the elders refused the younger ones, Emana and her sisters inhibited themselves with the water. At first they truly felt the surge of power that they expected. But the water became like a drug the them and slowly changed their very nature and mutated them into something else. Convinced that the voices they heard in their inhibition were revelation from nature itself, the sisters embraced their change and even enforced it. The change though left them mutated not only in body but also in mind and after the last water has been used up, and symptoms of withdrawal begun to torture them, the remaining sisters were completely driven into madness. Renaming themselves as forest furies they see themselves as the chosen of nature and enacting it's revenge on the people misusing it - which is, in their twisted thinking, almost everyone bit themselves and a few allies. The furies are unpredictable but hatefully. They can not be reasoned with and the best one can hope for is, that they might be that absorbed in some holy mission, that they might simply ignore them. In battle the furies employ not only the physical force of their changed bodies, but also a variety of druidic spells, which are strangely enough often intuitive abilities, rather then spells and are unknown to other users of druidic magic.

History

* As announced on OfficialNewsArchive 8152|November 19, 2024, the patch increased its XP from 235 to 330.