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Rashid NPC Rashid: Svargrond. Details
Gang Members
Creature dossier

Gang Members

Race key gangmember

Humans Outlaws Human Regular Common
Not summonable Convincible No invisible sight Can be paralysed
Hitpoints 295 HP
Experience 70 EXP
Armor 8 Armor
Speed 95 Speed
Mitigation 0.38x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 105%
❄️ Ice 100%
🔥 Fire 100%
✨ Holy 100%
🌊 Drown 100%
🌿 Earth 100%
⚡ Energy 100%
🗡️ Physical 100%
Combat details

Threat and Movement

Estimated max damage: 95
🗡️ Physical damage 95
Walks through None
Walks around Fire, Energy, Poison
Pushable Yes
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-30 Common
Leather Legs
1 Uncommon
Mace
1 Uncommon
Studded Legs
1 Semi-rare
Brown Bread
1 Semi-rare
Club Ring
1 Rare
Threat profile

Abilities

🗡️ Melee 0-70 🌀 Throws [[Throwing Knife knives]]
Creature intel

Notes and Lore

Behavior

Will run with 35 or less hp.

Notes

Usually found along with other '''Gang Members''' and Outlaws. Their melee attack is quite strong.

Bestiary

Even small cities often have gangs roaming its streets, pressing money from travellers and shop owners alike. Some gangs might follow a noble cause or only consist of some youths that banded together for protection, but in the harsh reality of Tibia, most gangs are nothing than urban bandits. Usually led by one or two powerful and charismatic individuals, they claim parts of the city as their territory. The borders of these territories are often disputed among gangs and are subject of violent and bloody fights. The inhabitants that live in such a territory mostly have arranged themselves with the situation, accepting it as given as the rule of the local king.Gang Members are usually encountered in groups, especially in greater cities with warring gangs. They tend to talk a lot about respect and honour but this is rather to comfort themselves, trying to forget how low they have come and what harm they do to the people around them. When it comes to combat they are all cowards, one way or the other. While some of them might fight to the bitter end, most will flee from it when the going gets rough.