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Rashid NPC Rashid: Svargrond. Details
Glooth Golems
Creature dossier

Glooth Golems

Race key gloothgolem

Misc Machines Construct Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 2,700 HP
Experience 1,930 EXP
Armor 43 Armor
Speed 130 Speed
Mitigation 1.37x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 105%
❄️ Ice 100%
🌊 Drown 100%
⚡ Energy 95%
🗡️ Physical 95%
✨ Holy 85%
💀 Death 70%
🌿 Earth 0%
Combat details

Threat and Movement

Estimated max damage: 1,176
⚡ Energy damage 245
🗡️ Physical damage 931
Runs at 0 HP
Walks through Poison, Energy
Walks around Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
2-200 Common
Platinum Coin
1-4 Common
Glooth Injection Tube
1 Uncommon
Great Mana Potion
1 Uncommon
Glooth Sandwich
1 Uncommon
Small Emerald
1-4 Uncommon
Small Topaz
1-4 Uncommon
Ultimate Health Potion
1 Semi-rare
Bronze Gear Wheel
1 Semi-rare
Iron Ore
1 Semi-rare
Glooth Spear
1 Semi-rare
Glooth Amulet
1 Semi-rare
Glooth Axe
1 Semi-rare
Heat Core
1 Semi-rare
Gear Wheel
1 Semi-rare
Glooth Blade
1 Semi-rare
Gearwheel Chain
1 Rare
Rubber Cap
1 Rare
Glooth Club
1 Rare
Yellow Gem
1 Rare
Green Gem
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-250 🌀 Blood Rage boosts melee 375%+ Energy Strike 0-245 🌀 Electrify Strike element=energy 🌀 Healing 100-250
Creature intel

Notes and Lore

Behavior

In spite of the experience received from this creature, its fighting capabilities can easily match a War Golem's or Behemoth's.

Notes

Glooth Golem Artwork.jpg|Official Creature Artwork

Bestiary

The glooth golems that many see as the epitome of Rathletons science are indeed based on cryptic designs that were found in excavations under the city. The odd design patterns were secreted away and studied for years by the best of Rathletons scientists. Not fully understanding the concepts they adapted the few ideas they were able to grasp and integrated them into Rathletons machinery. Only with the discovery of glooth and glooth-based material and power the adaptation of the strange designs advanced dramatically. Still most designs still were rather crude and huge but some daring inventors dared to dream the impossible. Not truly knowing what principles they were applying they begun to rebuild some mechanisms on the excavated designs. This lead to the creation of the first machine men. This machines were first only mocked designs that had to be operated and powered remotely but again it was the glooth that proved to be the saviour. It provided not only a means to supply the automatons with power but also enabled the scientists to give them a fixed set of orders and behaviour patterns. Though not able to handle more complex situations the glooth powered golems provided significant help in hazardous areas and were suitable for heavy work. Problems arouse from the not fully understood principles that made the golem move at all though. Sometimes the golems would no longer follow their simple programs and begun to wander seeming aimlessly. All attempts of repair failed on those golems that had gone astray. Even more disturbingly, those golems begun after a while to display strange behaviour patterns as if they had some kind of will of their own or even rudimentary intelligence. Alarmed scientists dismantled the malfunctioning golems only to face increased malfunctioning in active golems. After a while the failed golems were left alone and the situation somewhat stabilized. The malfunctioning golems seemed to avoid humans anyway and even the risen aggressiveness of golems that were malfunctioning and autonomous for significant time was discarded as a necessary evil. Some inventors were inspired by the displayed aggressiveness of the free roaming golems and added defensive patterns to their order designs so that even common glooth golems are able to fend off intruders into certain territories.

History

* It's experience was decreased from 2,200 to 1,606 on the '''first''' batch of changes of Update 12.31. * As announced on OfficialNewsArchive 8031|August 27, 2024, the patch increased its XP from 1,606 to 1,930.