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Rashid NPC Rashid: Svargrond. Details
Green Djinns
Creature dossier

Green Djinns

Race key greendjinn

Humanoids Djinn Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 330 HP
Experience 215 EXP
Armor 20 Armor
Speed 110 Speed
Mitigation 0.78x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 113%
❄️ Ice 110%
🌊 Drown 100%
🌿 Earth 100%
💀 Death 80%
🗡️ Physical 80%
⚡ Energy 50%
🔥 Fire 20%
Combat details

Threat and Movement

Runs at 0 HP
Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-115 Common
Cheese
1 Common
Book (Green)
1 Semi-rare
Small Emerald
0-4 Semi-rare
Green Piece of Cloth
1 Semi-rare
Royal Spear
0-2 Semi-rare
Dirty Turban
1 Semi-rare
Small Oil Lamp
1 Rare
Grave Flower
1 Rare
Mana Potion
1 Very rare
Mystic Turban
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-110 🔥 fire strike 45-75 energy strike 50-90 🌀 life drain strike 55-105 🌀 Drunkenness 30 seconds 🌀 Cancel Invisibility element=invisible
Creature intel

Notes and Lore

Behavior

Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance.

Notes

These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility. You can receive a task to kill 500 green djinns of the Killing in the Name of... Quest. When you complete this task you may fight Merikh the Slaughterer.

Bestiary

In ancient times the Green Djinns lost a great war against their blue brethren. Considered to be extinct, the last knowledge of these powerful beings turned into legends and legends became fairy-tales. Those who have encountered the recently resurfaced, self-proclaimed masters of evil can attest that they are indeed, a reality, and not a pleasant one. These magic-wielding enemies of all good embrace destruction and enjoy causing pain. Although only inferior members of the green-skinned race have been sighted until now, they are enemies to beware of. Their magical tricks make them more than a match for unexpecting adventurers. Despising all living beings and everything that is beautiful, their especially passionate hatred is reserved for their blue-skinned relatives, whom they regard as traitors to djinnkind.

History

Although the Green Djinn was technically implemented with the Summer Update 2004, its first spawns were added to the game with the Christmas Update 2004.