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Rashid NPC Rashid: Svargrond. Details
Insect Swarms
Creature dossier

Insect Swarms

Race key insectswarm

Invertebrates Insects Vermin Regular Common
Not summonable Not convincible No invisible sight Can be paralysed
Hitpoints 50 HP
Experience 40 EXP
Armor 4 Armor
Speed 118 Speed
Mitigation 0.43x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 110%
❄️ Ice 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects No
Threat profile

Abilities

🗡️ Melee 0-10 🌀 Life Drain 0-15 🐍 Poisoned at 1 hp for 16 seconds element=earth
Creature intel

Notes and Lore

Notes

Looks the same as a Berrypest and a Vermin Swarm. Insect Swarm Artwork.jpg|Official Creature Artwork

Bestiary

Insect Swarms come in many sizes and forms. Two swarms can consist of entirely different insects. The most common swarms are harmless. Some of the more aggressive insects though already pose a threat by their sheer number. Such swarms can be encountered almost everywhere, however, usually they are attracted by places of decay. The term Insect Swarm describes a common threat. While not strictly evil, Insect Swarms are often aggressive and dangerous. One of the greatest dangers of an Insect Swarm is that it can be encountered almost everywhere and often unexpectedly. Sometimes, rather harmless insects form swarms out of coincidence and disperse after a while. However, if someone provokes the forming of such swarm, he better prepares for the worst. Attracted to blood and decay, Insect Swarms are often drawn to weakened creatures that might even fall under their attacks.

History

As of OfficialNewsArchive 1894|November 16, 2011, Insect Swarms as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed.