TibiaXplorer TibiaXplorer
Rashid NPC Rashid: Svargrond. Details
Ironblights
Creature dossier

Ironblights

Race key ironblight

Elementals Geo-Elementals Elemental Regular Uncommon
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 6,600 HP
Experience 5,400 EXP
Armor 84 Armor
Speed 143 Speed
Mitigation 2.4x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 100%
🌊 Drown 100%
⚡ Energy 95%
🗡️ Physical 85%
❄️ Ice 80%
💀 Death 60%
🔥 Fire 40%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Fire, Poison
Walks around Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
4-199 Always
Platinum Coin
1-8 Always
Brown Crystal Splinter
1-2 Uncommon
Crystalline Spikes
1 Uncommon
Great Mana Potion
1 Uncommon
Green Crystal Shard
1 Uncommon
Red Crystal Fragment
1 Uncommon
Shiny Stone
1 Uncommon
Small Amethyst
1-3 Uncommon
Small Emerald
1-3 Uncommon
Ultimate Health Potion
1 Uncommon
War Crystal
1 Uncommon
Crystal of Balance
1 Semi-rare
Crystal of Power
1 Semi-rare
Red Gem
1 Semi-rare
Springsprout Rod
1 Semi-rare
Glacial Rod
1 Semi-rare
Blue Gem
1 Rare
Might Ring
1 Rare
Epee
1 Rare
Magic Sulphur
1 Rare
Terra Legs
1 Rare
Crystal Mace
1 Rare
Sapphire Hammer
1 Rare
Composite Hornbow
1 Very rare
Jade Hat
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-500 ❄️ Ice Beam 300-500 🌀 Viper Star [[Explosion 🐍 Poisoning Bomb poisons for 23 hp/turn
Creature intel

Notes and Lore

Behavior

Ironblights retarget very frequently.

Notes

It can be tamed. Use an Iron Loadstone or a Music Box on it to do so.Ironblight Artwork.jpg|Official Creature Artwork

Bestiary

Ironblights are strange creatures that are highly magnetic. They follow unseen magnetic currents in the earth in their slow wanderings. They also emit magnetic fields of their own, sometimes moving iron-rich earth and stones seemingly at will. In the right surroundings, Ironblights can even walk on walls and ceilings. Oddly enough, their prolonged proximity to iron lets it rust at an unnatural rate. Therefore dwarfs are particularly interested in keeping the Ironblights away. In the past, successful extermination campaigns have eradicated Ironblight presences from their mines for quite a while. The Ironblights are usually as patient and slow as the stone they resemble, only to surprise the incautious with bursts of speed and aggression from one second to the next. The Ironblights are immensely irritated by the magnetic fields that most sentient beings seem to emit. The highly sensitive creatures experience pain and agony in the vicinity of people. Yet this seems to kick in only at a certain low range, far too late to avoid the cause of discomfort. Therefore Ironblights often threaten bases of underground dwellers. Young gnomes had the habit of challenging each other as to who can catch the attention of an Ironblight from furthest away compared to the others, just to prove who is smarter. This rather unwise practice has been forbidden to gnomes by law and promotional campaigns with slogans like 'it is not at all smart to challenge death by teasing Ironblights'.

History

* As announced on OfficialNewsArchive 7858|April 23, 2024, the patch increased experience from 4,400 to 4,800, removed invisibility, and increased energy sensitivity from 75% to 95% as part of the 2024 Balancing Project. * As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased experience from 4,800 to 5,400 as part of the 2024 Balancing Project. * As announced on OfficialNewsArchive 8284|March 04, 2025, the patch added a "rare" chance of looting Might Ring from this creature.