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Tibiadrome Drome: 5d 12h
Rashid NPC Rashid: Ankrahmun. Details
Juvenile Bashmus
Creature dossier

Juvenile Bashmus

Race key juvenilebashmu

Reptiles Serpents Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 7,500 HP
Experience 4,500 EXP
Armor 75 Armor
Speed 195 Speed
Mitigation 2.19x Mitigation
Charm points icon Charm points 50 Charm
Bestiary unlock 2,500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
Holy damage Holy 120%
Ice damage Ice 110%
Fire damage Fire 100%
Drown damage Drown 100%
Physical damage Physical 100%
Death damage Death 95%
Earth damage Earth 95%
Energy damage Energy 95%
Combat details

Threat and Movement

Estimated max damage: 1,800
Earth damage Earth damage 500
Energy damage Energy damage 900
Physical damage Physical damage 400
Runs at 0 HP
Walks through Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Platinum Coin
1-19 Common
Great Spirit Potion
1-2 Uncommon
Ultimate Health Potion
1-4 Uncommon
Blue Crystal Shard
1 Uncommon
Bashmu Tongue
1 Uncommon
Lightning Pendant
1 Semi-rare
Lightning Boots
1 Semi-rare
Lightning Legs
1 Semi-rare
Violet Gem
1 Semi-rare
Yellow Gem
1 Semi-rare
Green Gem
1 Semi-rare
Red Gem
1 Semi-rare
War Hammer
1 Semi-rare
Crystal Mace
1 Semi-rare
Diamond Sceptre
1 Semi-rare
Amber Staff
1 Semi-rare
Dragonbone Staff
1 Semi-rare
Violet Crystal Shard
1 Semi-rare
Green Crystal Shard
1 Semi-rare
Cyan Crystal Fragment
1 Semi-rare
Bashmu Fang
1 Semi-rare
Bashmu Feather
1 Semi-rare
Skull Staff
1 Rare
Chaos Mace
1 Rare
Spellweaver's Robe
1 Rare
Pair of Iron Fists
1 Rare
Threat profile

Abilities

🗡️ Melee 0-400 Energy Beam 300-400 Energy Berserk 400-500 🌀 Terra Strike 400-500
Creature intel

Notes and Lore

Notes

Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.

Bestiary

Juvenile Bashmu are the younger versions of Bashmus.