Knowledge Elementals
Race key knowledgeelemental
Damage Taken From Elements
Threat and Movement
Loot
| Item | Qty | Rarity |
|---|---|---|
|
Platinum Coin
|
1-15 | Common |
|
Silken Bookmark
|
1 | Common |
|
Book Page
|
1-5 | Common |
|
Glowing Rune
|
1-10 | Common |
|
Small Amethyst
|
1-6 | Common |
|
Quill
|
1 | Uncommon |
|
Energy Ring
|
1 | Uncommon |
|
Flash Arrow
|
1-15 | Uncommon |
|
Guardian Shield
|
1 | Uncommon |
|
Mana Potion
|
1 | Uncommon |
|
Throwing Star
|
1-15 | Uncommon |
|
Crystal Sword
|
1 | Uncommon |
|
Ultimate Health Potion
|
1-2 | Uncommon |
|
Wand of Cosmic Energy
|
1 | Semi-rare |
|
Ultimate Mana Potion
|
1 | Semi-rare |
|
Wand of Defiance
|
1 | Semi-rare |
|
Obsidian Lance
|
1 | Semi-rare |
|
Silver Amulet
|
1 | Semi-rare |
|
Crystal Ring
|
1 | Semi-rare |
|
Lightning Pendant
|
1 | Semi-rare |
|
Might Ring
|
1 | Rare |
|
Spellweaver's Robe
|
1 | Very rare |
Abilities
Notes and Lore
Knowledge Elemental Artwork.jpg|Official Creature Artwork
Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.
History
* As announced on January 28, 2020, the first batch of Hunting Ground Rebalancing changed its XP from 12,600 to 10,710, and reduced its drop rate chance by 48%. * As announced on February 18, 2020, the sixth batch of Hunting Ground Rebalancing increased its drop rate chance up to 24% compared to pre-rebalancing. * As announced on March 06, 2020, the seventh batch of Hunting Ground Rebalancing changed its XP from 10,710 to 11,781. * As announced on OfficialNewsArchive 5722|September 01, 2020, the tenth patch of the Hunting Ground Rebalancing changed its XP from 11,781 to 10,603. * As announced on OfficialNewsArchive 7633|November 14, 2023, the patch reduced its gold gain by 12%. * As announced on OfficialNewsArchive 8284|March 04, 2025, the patch reduced the drop rate of Might Ring for this creature, thus changing its rarity from "semi-rare" to "rare".