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Rashid NPC Rashid: Svargrond. Details
Knowledge Elementals
Creature dossier

Knowledge Elementals

Race key knowledgeelemental

Elementals Electro-Elementals Elemental Regular Uncommon
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 10,500 HP
Experience 10,603 EXP
Armor 76 Armor
Speed 230 Speed
Mitigation 2.08x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 120%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🌿 Earth 100%
🗡️ Physical 100%
✨ Holy 50%
⚡ Energy 0%
Combat details

Threat and Movement

Estimated max damage: 3,750
✨ Holy damage 1,350
⚡ Energy damage 1,800
🗡️ Physical damage 600
Runs at 0 HP
Walks through Fire, Energy, Poison
Walks around None
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Platinum Coin
1-15 Common
Silken Bookmark
1 Common
Book Page
1-5 Common
Glowing Rune
1-10 Common
Small Amethyst
1-6 Common
Quill
1 Uncommon
Energy Ring
1 Uncommon
Flash Arrow
1-15 Uncommon
Guardian Shield
1 Uncommon
Mana Potion
1 Uncommon
Throwing Star
1-15 Uncommon
Crystal Sword
1 Uncommon
Ultimate Health Potion
1-2 Uncommon
Wand of Cosmic Energy
1 Semi-rare
Ultimate Mana Potion
1 Semi-rare
Wand of Defiance
1 Semi-rare
Obsidian Lance
1 Semi-rare
Silver Amulet
1 Semi-rare
Crystal Ring
1 Semi-rare
Lightning Pendant
1 Semi-rare
Might Ring
1 Rare
Spellweaver's Robe
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-600 Energy Strike 600-900 Energy Cross 600-900 Holy Ball 600-800 Holy Beam 500-700 Holy Cross 700-750
Creature intel

Notes and Lore

Notes

Knowledge Elemental Artwork.jpg|Official Creature Artwork

Bestiary

Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.

History

* As announced on January 28, 2020, the first batch of Hunting Ground Rebalancing changed its XP from 12,600 to 10,710, and reduced its drop rate chance by 48%. * As announced on February 18, 2020, the sixth batch of Hunting Ground Rebalancing increased its drop rate chance up to 24% compared to pre-rebalancing. * As announced on March 06, 2020, the seventh batch of Hunting Ground Rebalancing changed its XP from 10,710 to 11,781. * As announced on OfficialNewsArchive 5722|September 01, 2020, the tenth patch of the Hunting Ground Rebalancing changed its XP from 11,781 to 10,603. * As announced on OfficialNewsArchive 7633|November 14, 2023, the patch reduced its gold gain by 12%. * As announced on OfficialNewsArchive 8284|March 04, 2025, the patch reduced the drop rate of Might Ring for this creature, thus changing its rarity from "semi-rare" to "rare".