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Rashid NPC Rashid: Svargrond. Details
Lost Bashers
Creature dossier

Lost Bashers

Race key lostdwarfbasher

Humanoids Dwarves Humanoid Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 2,600 HP
Experience 2,300 EXP
Armor 57 Armor
Speed 130 Speed
Mitigation 1.62x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 100%
✨ Holy 100%
🌊 Drown 100%
🗡️ Physical 100%
⚡ Energy 95%
💀 Death 85%
🔥 Fire 75%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison, Fire
Walks around Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-100 Common
Platinum Coin
1 Common
Coal
1 Uncommon
Bloody Dwarven Beard
1 Uncommon
Lost Basher's Spike
1 Uncommon
Brown Mushroom
1-2 Uncommon
Great Mana Potion
1 Uncommon
Red Hair Dye
1 Uncommon
Wimp Tooth Chain
1 Uncommon
Basalt Figurine
1 Uncommon
Small Topaz
1 Uncommon
Bonecarving Knife
1 Uncommon
Ultimate Health Potion
1 Uncommon
Basalt Fetish
1 Uncommon
Bone Fetish
1 Uncommon
Iron Ore
1 Semi-rare
Piggy Bank
1 Semi-rare
Black Shield
1 Semi-rare
Dwarven Ring
1 Semi-rare
Pair of Iron Fists
1 Semi-rare
Blue Crystal Shard
1 Semi-rare
Buckle
1 Rare
Knight Axe
1 Rare
Terra Boots
1 Rare
Knight Legs
1 Rare
Spiked Squelcher
1 Very rare
Fire Axe
1 Very rare
Chaos Mace
1 Very rare
War Axe
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-350 🌀 3x3 physical bomb 80-220+ 🌀 Drunkenness bomb red sparkles energy explosion on itself; does haste 🌀 Healing 250-500
Creature intel

Notes and Lore

Behavior

Fights in close combat.

Notes

Lost Basher Artwork.jpg|Official Creature Artwork

Bestiary

In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.

History

* As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased experience from 1,800 to 2,300, increased ice sensitivity from 80% to 100%, and will now walk over Fire Fields as part of the 2024 Balancing Project.