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Rashid NPC Rashid: Svargrond. Details
Lost Hushers
Creature dossier

Lost Hushers

Race key lostdwarfhusher

Humanoids Dwarves Humanoid Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 1,600 HP
Experience 1,800 EXP
Armor 55 Armor
Speed 125 Speed
Mitigation 1.35x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
❄️ Ice 105%
🌊 Drown 100%
🗡️ Physical 95%
⚡ Energy 90%
💀 Death 80%
🔥 Fire 75%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison, Fire
Walks around Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-100
Platinum Coin
0-2
Basalt Fetish
1
Basalt Figurine
1
Bone Fetish
1
Bonecarving Knife
1
Brown Mushroom
0-2
Coal
1
Great Mana Potion
0-2
Holy Ash
1
Lost Husher's Staff
1
Red Hair Dye
1
Skull Shatterer
1
Small Topaz
1
Strong Health Potion
0-3
Wimp Tooth Chain
1
Dwarven Ring
1 Semi-rare
Buckle
1 Rare
Guardian Shield
1 Rare
Knight Axe
1 Rare
Terra Boots
1 Rare
Clay Lump
1 Very rare
Fire Axe
1 Very rare
Skull Staff
1 Very rare
Spiked Squelcher
1 Very rare
Terra Legs
1 Very rare
Tower Shield
1 Very rare
Threat profile

Abilities

🗡️ Melee ? 🌿 Earth explosion 150-250+ 💀 Death tar beam 150-350 💀 Death tar ball on itself; 150-200+ 💀 Death Strike 150-200 🌀 [[Drunkenness Drunk]] Bomb 🌀 Healing 75-125+
Creature intel

Notes and Lore

Notes

Lost Husher Artwork.jpg|Official Creature Artwork

Bestiary

The Husher is what comes closest to a magic-using shaman in the ranks of the Lost. Rather instinctively, and probably by having watched their ominous superiors working spells, they acquired some form of magic on their own. This led to a unique mixture of magic types which magic theorists would deem impossible, yet surprisingly enough yields results. Their magic is in no way subtle, and they probably regard it as some kind of divine wonder, rather than a product of their own actions. It is unknown whether Hushers are able to use more than the battle magic that has been observed. Given the nature of the Lost, it seems unlikely that they developed some other use of their mystical gifts, but as with so much else concerning the Lost, as they have only been encountered in battle and captives could not be reasoned with, little is known about their home and culture. Besides their magic, the Hushers are as wild and bloodthirsty as any other Lost, although some more planning and smartness can be attested to them. They are extremely resilient to pain, and part of their semi-religious acts seems to involve ritually cutting off their own skin, and scorching themselves with hot irons. Their simple religion seems centred on suffering and worship of everything that is associated with fire, heat and lava. For some reason, their magic bears an extreme affinity to smoke rather than fire itself. The intricacies of their belief system, if one exists at all, and how they teach each other their techniques, are still puzzling given the violent and animal behaviour of the Lost. It has to be assumed that somewhere in the depths of the earth where the Lost are bred, there is something like a Lost community with at least rudimentary structures, which allow them some kind of cultural identity and teaching of skills that go deeper than the mere animal-like drill which the fighting forces of the Lost seem to receive.

History

* As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased ice sensitivity from 85% to 105%, removed Invisibility, removed Mana Drain damage, and will now walk over Fire Fields as part of the 2024 Balancing Project.