Creature dossier
Mad Scientists
Race key madscientist
Charm points
15
Charm
Damage Taken From Elements
Death
105%
Physical
100%
Ice
90%
Fire
90%
Holy
80%
Earth
80%
Energy
80%
Drown
0%
Threat and Movement
Drown damage
56
Energy damage
36
Physical damage
35
Loot
| Item | Qty | Rarity |
|---|---|---|
|
Gold Coin
|
1-115 | Common |
|
Health Potion
|
1 | Uncommon |
|
Mana Potion
|
1 | Uncommon |
|
Powder Herb
|
1 | Uncommon |
|
White Mushroom
|
1-3 | Uncommon |
|
Life Crystal
|
1 | Semi-rare |
|
Magic Light Wand
|
1 | Semi-rare |
|
Cookie
|
1-5 | Rare |
|
Cream Cake
|
1 | Rare |
|
Small Enchanted Amethyst
|
1 | Rare |
|
Mastermind Potion
|
1 | Very rare |
Abilities
Notes and Lore
It's similar to Dark Apprentices and Dark Magicians, however they're distance fighters. Additionally, it deals stronger magic damage.
Mad Scientist are sorcerers. Usually found with lots of other Creatures. Note: these creatures created the creature Mutated Human.
Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.