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Rashid NPC Rashid: Svargrond. Details
Merlkins
Creature dossier

Merlkins

Race key merlkin

Mammals Apes Mammal Regular Common
Not summonable Not convincible Sees invisible Can be paralysed
Hitpoints 235 HP
Experience 145 EXP
Armor 16 Armor
Speed 97 Speed
Mitigation 1.04x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 115%
💀 Death 105%
🌊 Drown 100%
🌿 Earth 100%
🗡️ Physical 100%
✨ Holy 90%
⚡ Energy 90%
🔥 Fire 80%
Combat details

Threat and Movement

Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-45
Banana
0-12
Magic Light Wand
1 Semi-rare
Ape Fur
1 Rare
Banana Sash
1 Rare
Mana Potion
1 Rare
Orange
0-5 Rare
Wand of Decay
1 Rare
Banana Staff
1 Very rare
Small Amethyst
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-30 Energy Strike 15-45 🔥 Fire Strike 30-90 🐍 Creates Poison Fields element=poison field 🌀 Healing 10-40
Creature intel

Notes and Lore

Behavior

Merlkin can be very tricky because they can spam you with attacks and walk away. They will try to keep a short distance from you, but they are easy to catch since they do not run very fast. They can move items that are in their way and Retarget. They have the ability to bring down even a high level player.

Notes

The '''Merlkin''' are the magic users of the apes. They can best be described by being some kind of primitive witch doctor. Considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins (the Sibang and the Kongra) with whom they seem to live in an uneasy peace. Still, the Merlkins work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces. After the christmas update 2008, the merlkin could be seldom much stronger, so take care! You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.

Bestiary

Even a few of the ape people are able to command some kind of strange magic. It is hard to say which role the Merlkins play in the ape society, but they are probably described best as some kind of primitive witch doctors. It is another mystery how those primitives were able to develop any kind of magic at all, but considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins with whom they seem to live in an uneasy peace. Animosities between the different breeds have been reported, so it is unlikely that the Merlkin are a kind of elite among the apes. Still they work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces.