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Rashid NPC Rashid: Svargrond. Details
Metal Gargoyles
Creature dossier

Metal Gargoyles

Race key metalgargoyle

Misc Machines Construct Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 2,100 HP
Experience 1,470 EXP
Armor 60 Armor
Speed 95 Speed
Mitigation 1.57x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 110%
❄️ Ice 105%
✨ Holy 100%
🌊 Drown 100%
🔥 Fire 90%
🗡️ Physical 85%
💀 Death 20%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Fire, Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
3-200 Common
Platinum Coin
1-2 Common
Metal Jaw
1 Uncommon
Strong Health Potion
1 Uncommon
Strong Mana Potion
1 Uncommon
Metal Spats
1 Semi-rare
Slightly Rusted Armor
1 Semi-rare
Bronze Gear Wheel
1 Semi-rare
Shiny Stone
1 Semi-rare
Alloy Legs
1 Rare
Metal Bat
1 Rare
Underworld Rod
1 Rare
Iron Ore
1 Very rare
Life Ring
1 Very rare
Energy Ring
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-200?+ 🌀 Yellow Electric Beam 0-200? 💀 Death Ball on target 0-100? 🌀 Cursing Missile element=death
Creature intel

Notes and Lore

Behavior

Metal gargoyles can retarget. This may causes shooters in a team hunt to be cursed or killed.

Notes

Metal Gargoyle Artwork.jpg|Official Creature Artwork

Bestiary

The metal gargoyles are a common sight in the city of Rathleton. Visitors are rarely aware though that they serve another purpose then pure decoration. In fact, the gargoyles are wards and vessels for the various spirits that plague the whole isle. The first gargoyles were build as mere wards, covered with barely visible engravings of protective runes. They were placed all over the city and did at least ease the pressure of disturbing spirits a bit. Still exorcists were needed to drive out spirits from homes, places and people. Those brave people faced the problem that even exorcised spirits tended to reappear quite soon and they had to look for a more permanent solution. They needed a vessel to keep the spirits captured and bound. The gargoyles, already prepared to repel spiritual power became their first choice. Newly constructed gargoyles were no longer placed in the city immediately but stored until needed by exorcists. Then the exorcist would bind the spirit into the gargoyle, where it would be trapped by the wards. When an exorcist decided a gargoyle had reached it keeping potential, the gargoyle was finally placed at its final resting place. This procedure though was not without risks and the capacity of a gargoyle was as hard to determine as the strength of a particular spirit. This led to strange occurrences in which the gargoyles came to an entirely unnatural form of life. Whenever a gargoyle came to life it happened suddenly. It seemed that some outer influence triggered a fusing of the spirits to a new entity that would take over the gargoyles overcharged body. Those creatures are driven purely by instinct. Although not entirely evil and not actively hunting for some sort of prey they instinctively attack certain types of creatures, with humans especially enticing this aggression. Metal gargoyles are quiet strong and due to their spiritual heritage possess certain powers that resemble magic. They usually fight without finesse or greater tactic but their strength and mindless determination make more than up for that. In recent time unscrupulous entrepreneurs have sold huge shiploads of metal gargoyles that were considered already unsafely unstable as decoration objects all over the world. It is yet to see if their spiritual energy can fuse them into semi living beings outside the Rathleton area.

History

* Its experience was decreased from 1400 to 1022 on the first batch of changes of Update 12.31. It was later increased to 1278 on the fifth batch of changes. * As announced on OfficialNewsArchive 8181|December 10, 2024, the patch increased its XP from 1,278 to 1,470.