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Rashid NPC Rashid: Svargrond. Details
Nightstalkers
Creature dossier

Nightstalkers

Race key nightstalker

Demons Dreamhaunters Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 700 HP
Experience 500 EXP
Armor 40 Armor
Speed 130 Speed
Mitigation 1.18x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 105%
⚡ Energy 105%
🗡️ Physical 105%
🔥 Fire 100%
🌊 Drown 100%
🌿 Earth 100%
❄️ Ice 80%
✨ Holy 80%
Combat details

Threat and Movement

Estimated max damage: 264
🌿 Earth damage 4
🗡️ Physical damage 90
❓ Lifedrain damage 170
Walks through None
Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-110 Common
Strong Mana Potion
1 Semi-rare
Shadow Herb
1 Semi-rare
Crystal Ring
1 Rare
Protection Amulet
1 Rare
Spirit Cloak
1 Rare
Platinum Amulet
1 Very rare
Boots of Haste
1 Very rare
Haunted Blade
1 Very rare
Chaos Mace
1 Very rare
Crystal of Balance
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-90 Holy Life Drain 60-170 🌀 Paralyze sleep effect 🌀 Creature Illusion [[Werewolf]], [[Vampire Lord]], [[Grim Reaper]] or [[Ferumbras]] [rare] 🌀 Healing 70-130
Creature intel

Notes and Lore

Notes

Nightstalker Artwork.jpg|Official Creature Artwork

Bestiary

Nightstalkers have haunted the dreams and stories of children since the dawn of mankind and probably even before that. Like some other demonic creatures, they seem to feed, at least partially, on the fear of their victims. Divination magic revealed that they are no native denizens of our realm, however, the question where Nightstalkers actually come from is still unanswered. They are cunning and intelligent creatures that are even able to talk our language. They prefer lairs in dark and abandoned places like ruins and caves. Sometimes, Nightstalkers form small colonies, but most of them are notorious loners.Sages speculate that the Nightstalkers' wish for loneliness results from their life cycle. At certain stages in their life, they leave the company of their kin to become lonely prowlers that secretly stalk the settlements of civilised creatures to haunt particularly their children. During these stages, Nightstalkers seem to dematerialise, almost like ghosts. They feed on the fears of those around them and adopt features derived from these subconscious fears. Luckily, Nightstalkers also gain a certain vulnerability in this state. After some while, Nightstalkers gradually retransform to their original state. Once they have reached it, they seem to hibernate for a while, which surely explains why they tend to leave civilised places in advance of the transformation. Thereafter, they live for a longer period in their natural state in which they might be encountered at remote places. During this phase, they do not actively prey on creatures but are more than ready to rip anyone in pieces who gets close to their lairs.