TibiaXplorer TibiaXplorer
Rashid NPC Rashid: Svargrond. Details
Ogre Savages
Creature dossier

Ogre Savages

Race key ogresavage

Humanoids Giants Giant Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 1,400 HP
Experience 950 EXP
Armor 32 Armor
Speed 110 Speed
Mitigation 1.18x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 110%
🌊 Drown 100%
🗡️ Physical 100%
💀 Death 90%
❄️ Ice 80%
🔥 Fire 80%
✨ Holy 50%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-154 Common
Cookie
1-5 Uncommon
Ogre Ear Stud
1 Uncommon
Skull Fetish
1 Uncommon
Mysterious Fetish
1 Uncommon
Strong Health Potion
1 Uncommon
Ogre Nose Ring
1 Uncommon
Onyx Chip
1-2 Semi-rare
Small Ruby
1-3 Semi-rare
War Hammer
1 Semi-rare
Jalapeno Pepper
1-2 Semi-rare
Opal
1 Semi-rare
Small Topaz
1-2 Semi-rare
Ogre Choppa
1 Rare
Berserk Potion
1 Rare
Shamanic Mask
1 Very rare
Dreaded Cleaver
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-300 🌀 a big Bleeding AoE 0-5 🌀 Explosion 0-102+ 🌀 Whirlwind Throw 0-100+
Creature intel

Notes and Lore

Notes

Ogre Savage Artwork.jpg|Official Creature Artwork

Bestiary

Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve. Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social. Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity. Most male ogres come in two varieties, brutes and savages. Their main task is to fight for the clan or to scout the steppe for something edible. Ogre savages favour fang-like weapons, like short swords made of stone, axes of crude iron or clubs carved out of animal horn. No less dangerous than the brutes, most ogre savages prefer weapons with an edge or blade over a club - the better to slice their enemy's belly or to bleed and weaken their fleeing prey. They love to mince their food, and taunt enemies with war cries that hint at the meashed meal the foe will be turned into.