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Rashid NPC Rashid: Svargrond. Details
Ogre Shamans
Creature dossier

Ogre Shamans

Race key ogreshaman

Humanoids Giants Giant Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 800 HP
Experience 625 EXP
Armor 30 Armor
Speed 105 Speed
Mitigation 1.04x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
🌊 Drown 100%
🗡️ Physical 100%
❄️ Ice 80%
🔥 Fire 80%
⚡ Energy 80%
💀 Death 0%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-90 Common
Broken Shamanic Staff
1 Uncommon
Ogre Nose Ring
1 Uncommon
Prickly Pear
1-2 Uncommon
Strong Mana Potion
1 Uncommon
Skull (Item)
1 Uncommon
Skull Fetish
1 Uncommon
Ogre Ear Stud
1 Uncommon
Shamanic Talisman
1 Uncommon
Black Pearl
1 Semi-rare
Small Ruby
1-3 Semi-rare
Opal
1-2 Semi-rare
Onyx Chip
1 Semi-rare
Waterskin
1 Semi-rare
Necrotic Rod
1 Semi-rare
Bone Fetish
1 Semi-rare
Wand of Decay
1 Semi-rare
Shamanic Mask
1 Rare
Didgeridoo
1 Rare
Ogre Scepta
1 Rare
Voodoo Doll
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-150 🐍 Poison shot 80-110 🌀 Terra Wave [[Poisoned 💀 Death Explosion on itself element=? 🌀 Healing 50-75
Creature intel

Notes and Lore

Notes

Ogre Shaman Artwork.jpg|Official Creature Artwork

Bestiary

Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve. Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social. Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity. Wandering ogre shamans summon the power of the Great Hunger in self-defense or to catch prey for their rituals. Though still enormous in size, ogre shamans are no fighters as such and prefer to keep at a distance, sending out their minions to fend off unwanted acquaintances while they slink away.