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Rashid NPC Rashid: Svargrond. Details
Orc Marauders
Creature dossier

Orc Marauders

Race key orcmarauder

Humanoids Orcs Humanoid Regular Common
Not summonable Convincible Sees invisible Can be paralysed
Hitpoints 235 HP
Experience 205 EXP
Armor 16 Armor
Speed 195 Speed
Mitigation 0.83x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 110%
🌿 Earth 110%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 100%
✨ Holy 90%
⚡ Energy 80%
Combat details

Threat and Movement

Estimated max damage: 160
🗡️ Physical damage 160
Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-90 Common
Meat
1 Common
Shaggy Tail
1 Uncommon
Bow
1 Semi-rare
Broken Crossbow
1 Semi-rare
Orc Leather
1 Semi-rare
Orc Tooth
1 Semi-rare
Obsidian Lance
1 Rare
Orcish Axe
1 Rare
Crossbow
1 Rare
Silkweaver Bow
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-80+ 🌀 Shoot Arrow 0-80
Creature intel

Notes and Lore

Notes

These mounted archers was the answer to high degree mobility. However, because of the orcs lust for blood, staying at a distance from the enemy proved a difficult task to maneuver. Before, those orcs which managed to restrain themselves from such urges were often shunned and called cowards. With the coming of new leaders such prejudice as these have since changed. The remaining Orc Marauders joined together and have since received additional training and have become what they now are today. Now only the most daring orcs are now chosen as Orc Marauders. As unlike the War Wolves, gnarlhounds are not bound to a specific rider, they are shared throughout the tribe and picked at random before a raid. Orc Marauders treat their skin to a mixture of excrements and herbs to avoid them being ripped to shreds by their own mounts. This creature was added with the Christmas Update 2009. Orc Marauder Artwork.jpg|Official Creature Artwork

Bestiary

The war in Zao required a high degree of mobility. The answer to this request was the mounted archer. However, it took some time to make this solution palatable to the savage orcs. Barely able to control their blood lust, the orcs easily forgot their intention to stay away from the enemy and steered their mounts into the fray. Those who managed to withstand such urges were often seen as cowards and were widely shunned by other orcs. Only with the coming of their new leaders such prejudices changed. The few scattered Orc Marauders were combined and received additional training. Some of the smarter orcs were picked to support the ranks of the riders and once their effectiveness was proven, the acceptance of the Orc Marauders among the orcs grew continuously.Used more efficiently, these new units of the orcish horde made the difference that was necessary to tune the tones of war at least for a while. The Orc Marauders attacked the lizard armies from afar. Slowly the casualties drained the strength of the lizard armies and the attacks of the orcs became bolder and bolder. The attacks usually started with Orc Marauders weakening the defensive lines. When the main body of the orcs attacked, the Orc Marauders switched to flanking tactics and caught scattered troops on the run. In more peaceful times, Orc Marauders serve as scouts or hunters.Only the most daring orcs are chosen as Orc Marauders. Unlike the warwolves, the gnarlhounds are not bond to a specific orc. Rather the gnarlhounds are shared by the tribe and picked randomly before a raid. Given the unpredictability of the gnarlhounds, it is of little consequence for the rider. Since gnarlhounds are prone to frenzy in battle, the Orc Marauders treat their skin with a mixture of gnarlhound excrements and herbs to avoid being ripped to shreds by their own mounts.