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Rashid NPC Rashid: Svargrond. Details
Orewalkers
Creature dossier

Orewalkers

Race key orewalker

Elementals Geo-Elementals Construct Regular Uncommon
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 7,200 HP
Experience 5,900 EXP
Armor 79 Armor
Speed 190 Speed
Mitigation 2.31x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 105%
✨ Holy 100%
🌊 Drown 100%
❄️ Ice 95%
💀 Death 75%
🗡️ Physical 75%
🔥 Fire 35%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
7-198 Common
Platinum Coin
1-10 Common
Blue Crystal Splinter
1-2 Uncommon
Cyan Crystal Fragment
1 Uncommon
Great Mana Potion
1-2 Uncommon
Green Crystal Shard
1 Uncommon
Iron Ore
1 Uncommon
Mana Potion
1-4 Uncommon
Prismatic Bolt
1-5 Uncommon
Pulverized Ore
1 Uncommon
Shiny Stone
1 Uncommon
Small Topaz
1-3 Uncommon
Strong Health Potion
1-2 Uncommon
Strong Mana Potion
1-2 Uncommon
Sulphurous Stone
1 Uncommon
Ultimate Health Potion
1-2 Uncommon
Vein of Ore
1 Uncommon
Dwarven Ring
1 Semi-rare
Glorious Axe
1 Semi-rare
Magic Sulphur
1 Semi-rare
Titan Axe
1 Semi-rare
Crown Helmet
1 Semi-rare
Knight Legs
1 Semi-rare
Wand of Defiance
1 Semi-rare
Yellow Gem
1 Semi-rare
Crown Armor
1 Very rare
Crystal Crossbow
1 Very rare
Crystalline Armor
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-300+ 🌀 Groundshaker Beam 0-1500 🌀 Life Drain Spark Berserk 200-400? 💀 Death Mana Drain Wave 200-400? 🌀 Viper Star Bomb causes [[Poison]] at 54hp/turn 🌀 Spark wave Unknown effect, maybe [[Paralysis 🌀 Red Sparkles Explosion on self Unknown effect
Creature intel

Notes and Lore

Notes

Orewalker Artwork.jpg|Official Creature Artwork

Bestiary

The Orewalker is a creature of fire and heat. To be more precise, what seems to be the physical body of the Orewalker is just magma, stone and ores, held together by a spirit of heat and fire. The non-corporeal beings create the bodies by sheer force of will, which in turn serve as some kind of anchor in the physical world. If their bodies are destroyed, they are hurled back into the spirit realm from which they originate. It is hard to comment on the Orewalkers' intelligence and intentions, since they seem to be so unfamiliar with the world. Given the fact that they serve in the armies of those below, it is assumed that the Orewalker spirits are called from beyond and more or less forced into a physical body before being unleashed with some rudimentary orders. The spirits are probably highly intelligent, but given the differences between the worlds it seems impossible for any form of communication other than forcing them to do something. It is not known whether they follow those below for their own unfathomable reasons or are reluctant, perhaps even rebellious helpers. Given the treatment of other minions by those below, a form of slavery seems most likely, but an unholy alliance of sorts cannot be ruled out. Any experiments to call and bind such a spirit are futile as long as so little is known about those spirits and their world.In battle, the Orewalkers are somewhat clumsy. Only few of them seem to remain in our world long enough to get some sense of coordination. What they lack in manoeuvrability, they make up for in brutal strength of their snakelike bodies and the heat of the blood-like magma that flows within their veins.

History

* As announced on OfficialNewsArchive 7858|April 23, 2024, the patch increased experience from 4,800 to 5,500, reduced probability and duration of applying Drunken status, and reduced probability and damage of mana drain attack as part of the 2024 Balancing Project. * As announced on OfficialNewsArchive 7890|May 14, 2024, the patch increased experience from 5,500 to 5,900, no longer applies Drunk, removed Shielding debuff, and reduced mana drain damage as part of the 2024 Balancing Project.