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Rashid NPC Rashid: Svargrond. Details
Pirate Marauders
Creature dossier

Pirate Marauders

Race key piratemarauder

Humans Pirates Human Regular Common
Not summonable Convincible Sees invisible Can be paralysed
Hitpoints 210 HP
Experience 125 EXP
Armor 8 Armor
Speed 105 Speed
Mitigation 0.56x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 110%
💀 Death 105%
⚡ Energy 103%
❄️ Ice 100%
🌊 Drown 100%
🗡️ Physical 100%
🌿 Earth 90%
✨ Holy 80%
Combat details

Threat and Movement

Estimated max damage: 180
🗡️ Physical damage 180
Runs at 20 HP
Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-40 Common
Torch
1 Uncommon
Compass
1 Uncommon
Spear
0-2 Semi-rare
Plate Shield
1 Semi-rare
Chain Armor
1 Semi-rare
Treasure Map (Pirate)
1 Rare
Bandana
1 Rare
Eye Patch
1 Rare
Hook
1 Rare
Peg Leg
1 Rare
Pirate Bag
1 Rare
Rum Flask
1 Very rare
Die
1 Very rare
Empty Goldfish Bowl
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-140 🌀 Throws Spears 0-40
Creature intel

Notes and Lore

Behavior

They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.

Notes

Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.

Bestiary

Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose. Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat.