TibiaXplorer TibiaXplorer
Rashid NPC Rashid: Svargrond. Details
Pirat Mates
Creature dossier

Pirat Mates

Race key piratmate

Humanoids Pirats Humanoid Regular Common
Not summonable Not convincible Sees invisible Can be paralysed
Hitpoints 3,200 HP
Experience 2,400 EXP
Armor 75 Armor
Speed 175 Speed
Mitigation 1.94x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🌿 Earth 130%
❄️ Ice 100%
🔥 Fire 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🗡️ Physical 100%
⚡ Energy 70%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Energy, Fire
Walks around Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Small Diamond
1 Uncommon
Red Gem
1 Uncommon
Cyan Crystal Fragment
1 Uncommon
Red Crystal Fragment
1 Uncommon
Fire Sword
1 Uncommon
Pirat's Tail
1 Uncommon
Mouldy Powder
1 Uncommon
Pirate Coin
1-9 Uncommon
Small Emerald
1 Semi-rare
Ice Rapier
1 Semi-rare
Shark Fins
1 Semi-rare
Green Crystal Shard
1 Semi-rare
Yellow Gem
1 Semi-rare
Onyx Chip
1 Semi-rare
Small Treasure Chest
1 Semi-rare
Threat profile

Abilities

🗡️ Melee 0-550? at most 2 hits [[Energy Damage Energy Beam]] [[Energy Damage Energy Ball]] around itself
Creature intel

Notes and Lore

Behavior

They use a strong physical attack, but their weapon breaks after two hits.

Notes

They will only ever make two melee hits. As they frequently drop ice rapiers, it could be assumed that they use them as weapons, however their melee attacks are 100% physical damage. Pirats Artwork.jpg|Official Creature Artwork

Bestiary

The life of a pirat is often bloody and short. Those who survive more than a few seasons on the high seas become battle hardened veterans and are commonly promoted to more responsible positions. A pirate that acquires such a status will never grew bored in letting their ship mates know about it. As battle-hardened veterans of many campaigns they know how to wield their weapons with a certain amount of skill and finesse and how to use their expendable crews to the fullest. In a crew that has to be ambitious to survive, they have to be the most ambitious and resourceful of the bunch and walk over many corpses on their bloody way to the top. This leaves little space to make any friends though short lived alliances in a common goal are not uncommon. Each alliance ends in a foreseeable backstabbing though. As it isn't wise to keep enemies and competitors alive the death toll amongst aspiring mates is particularly high. Yet this unnatural selection leads to especially skilled and shrewd mates in the long run. The mates have little restraint to further their own agendas by sacrificing loads of underlings if this ensures to reach their goals. Their constant bullying enforces the pecking order on their ships and ensures the lower ranks stay in line. As disliked as they are, they become the first line of defence for captains against mutineers but also are prone to certain 'accidents' on board. They are also better equipped and fed then any of the lower ranked crewmates. They use a part of their extra rations to bribe some snitches in the crew to keep them informed about assassination attempts or rumours of mutiny. This tactic has proven surprisingly effective as it's rather hard to smell a rat amongst a Corym crew. Since a mate has proven that he is worth its cheese in numerous battles and survived several attempts on their lives from underlings and competitors for titles, most of them are scared or missing body parts. In the long run every mates aspiration is to get his own ship and become a captain on their own right.