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Rashid NPC Rashid: Svargrond. Details
Pirat Scoundrels
Creature dossier

Pirat Scoundrels

Race key piratscoundrel

Humanoids Pirats Humanoid Regular Common
Not summonable Not convincible Sees invisible Can be paralysed
Hitpoints 2,200 HP
Experience 1,600 EXP
Armor 60 Armor
Speed 190 Speed
Mitigation 1.74x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🌿 Earth 130%
❄️ Ice 100%
🔥 Fire 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🗡️ Physical 80%
⚡ Energy 74%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Energy, Fire
Walks around Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Great Mana Potion
1 Uncommon
Wand of Inferno
1 Uncommon
Pirate Coin
1-10 Uncommon
Grappling Hook
1 Uncommon
Pirat's Tail
1 Semi-rare
Springsprout Rod
1 Semi-rare
Wand of Starstorm
1 Semi-rare
Wand of Voodoo
1 Semi-rare
Threat profile

Abilities

🗡️ Melee 0-350? at most 2 hits Energy Missile 110-160? Energy Bomb on Target 100-130? Energy Exori 90-110? Energy Beam ?
Creature intel

Notes and Lore

Behavior

If you get into melee range, they use a strong physical attack, but their weapon breaks after two hits. After that, they only use Energy Damage.

Notes

They will only ever make two melee hits. Pirats Artwork.jpg|Official Creature Artwork

Bestiary

The pirat scoundrels prefer others to make their paws dirty and rely on distant combat tactics to wear an enemy down. They are usually chosen from the more intelligent and skilled recruits although some pirate captains tend to pick them on a whim. Their usual functions on board of the pirat ships are diverse and a bit more challenging then that of ordinary sailors. As 'specialists' they enjoy a certain amount of status amongst the crews that allows them to fight in the second row. By skill and training they become over time mildly accomplished distance fighters, although their ability is somewhat hampered by their nervous and cowardly behaviour, that invalidates any even slightly more complicated tactics. Without the backup of a hefty amount of cutthroats, the scoundrels quickly become nervous and confused. always eyeing and opportunity for a tactical retreat. Even with the support of fighters their constant shifting and moving has them miss more than one good shot. Their greater survivability is paid by a lower share of the loot. Though in theory they are the same crew rank as the common cutthroats, the latter look with disdain on the scoundrels that in their eyes survive on their expense. So in loot distribution they often violently claim a bigger share - which is still only little, due to the packing order on pirat ships. In return it's not uncommon that some of the most aggressive loot takers amongst the cutthroats are hit by 'friendly fire' in the heat of battle.