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Rashid NPC Rashid: Svargrond. Details
Quara Hydromancers
Creature dossier

Quara Hydromancers

Race key quarahydromancer

Amphibians Quara Aquatic Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 1,100 HP
Experience 950 EXP
Armor 30 Armor
Speed 245 Speed
Mitigation 1.04x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 125%
🌿 Earth 110%
✨ Holy 100%
💀 Death 100%
🗡️ Physical 100%
❄️ Ice 0%
🔥 Fire 0%
🌊 Drown 0%
Combat details

Threat and Movement

Estimated max damage: 825
❄️ Ice damage 330
🌿 Earth damage 5
🗡️ Physical damage 80
❓ Lifedrain damage 410
Walks through Fire
Walks around Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-110 Common
Quara Eye
1 Uncommon
Small Emerald
1-2 Semi-rare
White Pearl
1 Semi-rare
Shrimp
1-5 Semi-rare
Black Pearl
1 Semi-rare
Great Mana Potion
1 Semi-rare
Fish Fin
1 Semi-rare
Ring of Healing
1 Rare
Wand of Cosmic Energy
1 Rare
Knight Armor
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-80 🌀 Cold Bubble Beam 100-180 🌀 Cold Bubble Berserk 90-150 🌀 Green Life Drain Beam 170-240 🌀 Distance Life Drain 0-170
Creature intel

Notes and Lore

Behavior

Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you are already very slow underwater.

Notes

As the magic user of the quaras, it wields powerful cold bubble attacks which deal Ice Damage. In addition, it uses distance Life Drain and a Life Drain beam. You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.

Bestiary

Although less altered than the other quara subspecies, the Quara Hydromancer poses no smaller threat. People often underestimate them for their bloated bodies. However, their strength lies not in exotic body traits but in their dark minds. They are the priests and witchdoctors of the quara. Their legacy is the dark magic of their long extinct masters. Although their power is only a fraction of the power that once ruled the murky depths of the ocean, it is still enough to be more than a match for the unsuspecting adventurer. The only chance of a more balanced fight is to challenge them ashore where they are somewhat weaker than in their maritime habitat. They wield powerful curses with ease and they can combine their sinister powers for old, forbidden rituals that call upon darkness and doom to do their bidding.

History

* As announced on OfficialNewsArchive 7820|March 26, 2024, the patch increased its experience from 800 to 950 as part of the 2024 Balancing Project.