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Rashid NPC Rashid: Svargrond. Details
Reality Reavers
Creature dossier

Reality Reavers

Race key realityreaver

Elementals Electro-Elementals Extra Dimensional Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 3,900 HP
Experience 2,480 EXP
Armor 51 Armor
Speed 170 Speed
Mitigation 1.76x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🌿 Earth 110%
✨ Holy 100%
🌊 Drown 100%
🗡️ Physical 100%
💀 Death 95%
🔥 Fire 90%
❄️ Ice 80%
⚡ Energy 15%
Combat details

Threat and Movement

Runs at 0 HP
Walks through Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-100 Common
Platinum Coin
1-6 Common
Energy Bar
1 Uncommon
Energy Drink
1 Uncommon
Great Spirit Potion
1-2 Uncommon
Energy Vein
1 Uncommon
Blue Crystal Splinter
1 Uncommon
Dangerous Proto Matter
1 Uncommon
Plasma Pearls
1 Uncommon
Plasmatic Lightning
1 Uncommon
Great Mana Potion
1-2 Uncommon
Red Crystal Fragment
1 Uncommon
Great Health Potion
1-2 Uncommon
Blue Crystal Shard
1 Semi-rare
Violet Crystal Shard
1 Semi-rare
Red Gem
1 Semi-rare
Lightning Headband
1 Rare
Wand of Starstorm
1 Rare
Violet Gem
1 Very rare
Focus Cape
1 Very rare
Collar of Red Plasma
1 Very rare
Collar of Blue Plasma
1 Very rare
Collar of Green Plasma
1 Very rare
Collar of Orange Plasma
1 Very rare
Ring of Red Plasma
1 Very rare
Ring of Blue Plasma
1 Very rare
Ring of Green Plasma
1 Very rare
Ring of Orange Plasma
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-500 🌀 Life Drain Strike 150-400 Energy Wave 250-500 Energy Ball 200-450 🌀 Spark Bomb electrifies 🌀 Invisibility element=invisible
Creature intel

Notes and Lore

Behavior

Often goes invisible out your visual range, pay attention to your surroundings so it won't sneak on you.

Notes

Those that are located outside around the vortexes, do not yield any experience points. Reality Reaver Artwork.jpg|Official Creature Artwork

Bestiary

Unless other creatures from beyond, the Reality Reaver seems to follow regular patterns of behaviour, as it does not cause the random destruction in the same way that others of its kind do. However, just because the Reality Reaver possesses a form that follows predictable patterns to an extend which other beings do not, it is not yet in possession of sentience. This being said, the Reality Reaver is just as malignant as the rest of its ilk. However, it has certain characteristics that are more often found in ordinary creatures, whereas the other "newly created" are closer in nature to a tornado or a wildfire. For instance, it has been reported that it creates small flocks of its own kind in order to attack in a pack. Still, even a single Reality Reaver is a force to be reckoned with. The Reality Reaver seems somewhat more stable than the rest of its kind. While the others regularly dissolve and re-form, even in the realm beyond, the Reality Reaver is more anchored in our reality and with that, one step further towards our plane of existence. It cannot be foreseen what this means for our future. Whether or not the current crisis can be averted, one thing is certain; an invasion of these creatures can no longer be prevented. The very existence of the Reality Reaver and its ability to manifest in a concrete form is an indication that our reality's laws of probability helps these incursions to evolve into a more stable state of existence, which makes them more dangerous. The Reality Reaver is already very dangerous and destructive, but the aspect that it evolves in our world makes the Reality Reaver even more unnerving. Scholars have proven themselves inadequate to the task of classifying these new creatures. They have categorised them as "forces of destruction". Equally erroneously, they have labelled the Reality Reaver as a "destruction golem". This classification is so obviously wrong that it would never stand a close examination.

History

* Its experience was reduced from '''3,100''' to '''2,480''' in the fourth batch of changes introduced in Update 12.31.