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Rashid NPC Rashid: Svargrond. Details
Rorcs
Creature dossier

Rorcs

Race key rorc

Humanoids Orcs Magical Regular Common
Not summonable Convincible No invisible sight Can be paralysed
Hitpoints 260 HP
Experience 105 EXP
Armor 13 Armor
Speed 88 Speed
Mitigation 0.51x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
💀 Death 110%
🌿 Earth 110%
❄️ Ice 100%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 100%
✨ Holy 90%
⚡ Energy 80%
Combat details

Threat and Movement

Estimated max damage: 120
🗡️ Physical damage 120
Runs at 0 HP
Walks around Fire, Energy, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-34 Common
Rorc Feather
1 Uncommon
Hatched Rorc Egg
1 Uncommon
Wolf Tooth Chain
1 Uncommon
Plate Shield
1 Uncommon
Orcish Axe
1 Semi-rare
Obsidian Lance
1 Rare
Rorc Egg
1 Rare
Threat profile

Abilities

🗡️ Melee 0-120 🌀 Healing 15-35
Creature intel

Notes and Lore

Notes

Rorc.jpg|Official Creature Artwork

Bestiary

The rorcs are the creation of a power-hungry orc shaman who used water of Ashar'tel stolen from the forest furies, to emulate their fearsome strength and fury in his own warriors. His nomad tribe of orcish raiders employed a tamed variety of terrorbirds as mounts. The careless usage of the mystical water somehow mutated and fused rider and mount to a fearsome new creature, an entirely new breed of orcs, the rorcs. The shaman's delight was short lived as the changed minions were not amused by their treatment. They used their newfound prowess and scorn to overthrow and supposedly kill the shaman. Since then, the rorcs have sought out recognition by their orcish brethren. Some inherent urge drove them to seek out their own flock and reunite with them. Other orcs first greeted them with contempt. But after a first attempt of extermination failed miserably at the claws of the rorcs, the orcish warchiefs began to reconsider. For now, the rorcs are grudgingly allowed to live at the fringes of orcish territory in an uneasy alliance with their brethren. If the rorcs can prove their worth, they might be allowed to join the orcish ranks and bolster their armies. If the two breeds separate, as more and more rorc roosters demand, then the rorcs will become an unique tribe, looking for a place of their own, of course with violent force. Both options paint a dark future for neighbouring communities and the world as a whole. The rorcs are fearsome fighters, even more aggressive, single-minded and brutal than an ordinary orc. Charging into battle, they employ natural and forged weapons with ferocity. Often they are in some frenzy akin to those of the forest furies, with which they share their origin. Even in their brighter moments, they are creatures that look to prove themselves before the other orcs and their pack mates. Infightings between rorcs roosters are common and often lethal, as the orc-bird mixture leads to an aggressive pack behaviour. A severely wounded leader is often killed by some contender, even if the battle against some common enemy is still joined.