TibiaXplorer TibiaXplorer
Rashid NPC Rashid: Svargrond. Details
Rot Elementals
Creature dossier

Rot Elementals

Race key rotelemental

Elementals Bio-Elementals Undead Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 850 HP
Experience 750 EXP
Armor 41 Armor
Speed 115 Speed
Mitigation 1.07x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 105%
🔥 Fire 100%
🌊 Drown 100%
🗡️ Physical 90%
✨ Holy 80%
💀 Death 80%
❄️ Ice 70%
🌿 Earth 0%
Combat details

Threat and Movement

Estimated max damage: 564
🌿 Earth damage 444
🗡️ Physical damage 120
Runs at 0 HP
Walks through Poison
Walks around Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-80 Always
Platinum Coin
1 Uncommon
Glob of Glooth
1 Uncommon
Strong Health Potion
1 Uncommon
Strong Mana Potion
1 Uncommon
Small Emerald
1-2 Semi-rare
Small Topaz
1-2 Semi-rare
Glooth Spear
1 Semi-rare
Small Sapphire
1 Semi-rare
Life Ring
1 Semi-rare
Glooth Amulet
1 Very rare
Glooth Axe
1 Very rare
Green Gem
1 Very rare
Stone Skin Amulet
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-120 🐍 Poison Beam 0-230 🐍 Poison Ball 0-200 🌀 Puff Up unknown maybe buff 🐍 Poison Spit up to 28hp/turn 🌀 Paralyze element= 🌀 Healing 0-58+
Creature intel

Notes and Lore

Bestiary

The so called rot elemental is of course out of the scale of normal elemental classification. Though it shares several attributes with other elementals, it lacks other distinctive features and instead has in those areas more in common with spirits or even the undead. As a matter of fact, the existence of rot elementals is another phenomenon, connected to the necromantic smog of the Rathleton area but it could be encountered at other sites that were soaked with necromantic energy at one time. Actually the ghostlands and the plains of havoc are places that have seen at least manifestations of such creatures although up to today none of them endured for a longer time. So there are obviously other facts at work in the creation and stabilization of rot elementals. As far as modern science knows, the elementals are created at sites with a considerably number of waste and carrion. This fact is disputed by the theory that the manifestation just seeks out the greatest concentration of such matter rather than needing a certain amount of it. Be it as it may, some kind of spirit is drawn to such places and makes itself felt by and overwhelming presence of decay. Mould grows extremely fast and matter decomposes in exceedingly fast rates. It's like the spirits presence would dissolve suitable matter to use it for the creation of a host body. Several tests indicate that the spirit does not really inhabit this body but rather 'rides' it, in some way using it like a puppet. The controlling spirit seems quite primordial and not a specific spirit of a person or entity. It is more a certain instinctive consciousness that seems to inhabit certain necromantic fields and that is sometimes bound by necromants to inhabit and animate dead bodies. In the case of the rot elemental this consciousness is acting on its own. This it why it's called a rot elemental at all, it manifests spontaneously, has a certain consciousness on its own and is built of a specific 'element'. As the elemental classification, despite certain efforts, does not count necromancy or rot as elemental power and the purity of rot can't be measured as well as the presence of at least some considerable part of fluid, that would be counted as another element, is present, it seemingly defies too many rules to be scientifically counted as elemental. Of course the provisionally nomenclature as spontaneous necromantic physical manifestation was never popular enough so that the name rot elemental stuck to the creature anyway. As for its behaviour, it's considered as mindlessly malignant as its only driving motive seems to be to spread death and pain without any greater plan. Sometimes rot elementals are controlled via variants of spells that are meant to control the undead, but even such altered spells are of high risk and the elementals are known to break free in a frenzy.

History

* As announced on OfficialNewsArchive 8284|March 04, 2025, the patch added a "very rare" chance of looting Stone Skin Amulet from this creature.