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Rashid NPC Rashid: Svargrond. Details
Scarabs
Creature dossier

Scarabs

Race key scarab

Invertebrates Insects Vermin Regular Common
Summonable Not convincible No invisible sight Paralyze immune
Hitpoints 320 HP
Experience 120 EXP
Armor 21 Armor
Speed 80 Speed
Mitigation 0.67x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 118%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🗡️ Physical 95%
⚡ Energy 90%
❄️ Ice 80%
🌿 Earth 0%
Combat details

Threat and Movement

Runs at 80 HP
Walks through Poison
Walks around Fire, Energy
Pushable Yes
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-52 Common
Meat
0-2 Common
Piece of Scarab Shell
1 Semi-rare
Scarab Coin
1 Rare
Small Amethyst
1 Rare
Daramian Mace
1 Very rare
Small Emerald
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-65 🌿 Earth Strike 15-25 🐍 Creates Poison Fields element=poison field
Creature intel

Notes and Lore

Behavior

Scarabs will push or kill weaker creatures in its path, like larvae.

Notes

There is a small chance killing a Scarab will spawn a Scorpion in its place, if Horestis has been recently killed during The Mummy's Curse World Change. When this happens, the message "Sound Horestis' curse spawns a vengeful scorpion from the body!" will appear. HorestisSpawnAgain.png|Scorpion spawning after a Scarab is killed during Horestis' curse

Bestiary

The Scarab is in general associated with buried secrets and wisdom, which made this beetle an important religious symbol for the city of Ankrahmun. Typically found in their underground lairs, they also inhabit sacred places such as temples or tombs. Scarabs protect their charge with ferocious intent. They will attack anyone who dares to intrude their area and will not relent until the threat is eliminated. Their shells are immensely hard and sometimes weapons might get caught in their chitinous armor. They are able to concentrate their poison in a deadly cloud of nauseating fumes that especially cover their retreat if overwhelmed.

History

As of November 16, 2011, Scarabs as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "OfficialNewsArchive 1894|Content Fixes".