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Rashid NPC Rashid: Svargrond. Details
Swamplings
Creature dossier

Swamplings

Race key swampling

Elementals Bio-Elementals Plant Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 80 HP
Experience 45 EXP
Armor 4 Armor
Speed 95 Speed
Mitigation 0.25x Mitigation
Charm points 15 Charm
Bestiary unlock 250 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
❄️ Ice 100%
🔥 Fire 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🌿 Earth 100%
⚡ Energy 100%
🗡️ Physical 100%
Combat details

Threat and Movement

Estimated max damage: 10
🌿 Earth damage 8
🗡️ Physical damage 2
Runs at 0 HP
Walks around Energy, Fire, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-12 Common
White Mushroom
1 Uncommon
Swampling Moss
1 Uncommon
Piece of Swampling Wood
1 Uncommon
Swampling Club
1 Uncommon
Rope
1 Semi-rare
Threat profile

Abilities

🗡️ Melee 0-2 🐍 Distance Poison attack 0-8+ 🌀 Short water wave reduces 4-14 [[speed]] levels
Creature intel

Notes and Lore

Notes

Swampling Artwork.jpg|Official Creature Artwork

Bestiary

The Swamplings are probably somehow related to the haunted treelings that appear in the realm of the living only on special occasions. They are a mixture of plant and animal and are at least partially intelligent. Though it will not react to attempts of communication in any other way than by attacking, it is considered to be an established fact that the Swampling has some ability to react and plan ahead in ways unknown to most animals. Swamplings are known to build simple traps, set ambushes and to make use of the surroundings to kill their prey. Though it seems that Swamplings can live on water and fertile soil for indefinite periods of time, they prefer to spice up their diet with the corpses of once living beings. The Swamplings seem to prefer intelligent beings to mere animals as their prey. It is assumed that the cause for this is not necessity, but rather the Swampling's evil nature.The Swampling population in the known world has survived many attempts to purge them from certain areas or from existence as a whole by the sentient races. Even the most successful attempts have only managed to drive them back for a while though. It has to be assumed that the Swampling seeds take incredibly long to grow and lie dormant for years before they begin to sprout. Some theories assume they might mimic other plants in their growth phase until maturity and then rapidly change into their known and mobile form. There are at least no reports of Swampling saplings ever having been encountered. The Swamplings usually prefer humid areas with fertile soil but sometimes, small colonies can be found in otherwise unsuitable areas where they can prey upon intelligent beings or do them some kind of harm. Ancient reports from Darama tell about remote oases that were plagued by Swamplings who lay in wait for weakened travellers and even poisoned the water supply to ensure the demise of their victims.