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Rashid NPC Rashid: Svargrond. Details
Terrorsleeps
Creature dossier

Terrorsleeps

Race key terrorsleep

Demons Dreamhaunters Magical Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 7,200 HP
Experience 7,240 EXP
Armor 80 Armor
Speed 180 Speed
Mitigation 1.1x Mitigation
Charm points 50 Charm
Bestiary unlock 1,000 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 110%
⚡ Energy 105%
🌊 Drown 100%
❄️ Ice 95%
🗡️ Physical 85%
🔥 Fire 65%
💀 Death 45%
🌿 Earth 0%
Combat details

Threat and Movement

Walks through Poison
Walks around Fire, Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
4-197 Common
Platinum Coin
1-9 Common
Great Mana Potion
1-2 Common
Ultimate Health Potion
1 Uncommon
Small Ruby
1-3 Uncommon
Small Topaz
1-3 Uncommon
Blue Crystal Shard
1 Uncommon
Trapped Bad Dream Monster
1 Uncommon
Bowl of Terror Sweat
1 Uncommon
Blue Crystal Splinter
1 Uncommon
Cyan Crystal Fragment
1 Uncommon
Small Emerald
1-3 Uncommon
Small Amethyst
1-3 Uncommon
Broken Dream
1 Semi-rare
Blue Piece of Cloth
1 Semi-rare
Fish Fin
1 Semi-rare
Warrior Helmet
1 Semi-rare
White Piece of Cloth
1 Semi-rare
Knight Armor
1 Semi-rare
Blue Robe
1 Semi-rare
Giant Sword
1 Semi-rare
Red Piece of Cloth
1 Rare
Collar of Orange Plasma
1 Rare
Cluster of Solace
1 Rare
Threat profile

Abilities

🗡️ Melee 0-400 🌀 Mana Drain 70-100 🌀 Life Drain Spark Beam 350-500 💀 Death Strike 200-450 🌀 Envenom element=earth 🌀 Healing 0-600
Creature intel

Notes and Lore

Notes

Terrorsleep Artwork.jpg|Official Creature Artwork

Bestiary

The terrorsleep is sweating dread incorporated. It thrives in darkness, breeds under your bed and nourishes on your fear. Terrorsleeps avoid the sunlight as it stuns and disorientates them. They do not see as we do, but sense other creatures' body warmth and fear. Hungry, toothed mouths protrude on their head instead of eyes. Using their mouths like augers, they bite open their victims and bathe in their bloody carcass like birds in a water pool. Terrorsleeps have very light and flexible bones and can squeeze through anywhere. They particularly like to slither and slime through dark, dank places, searching and sniffing out anything warm, alive; feeding on its fear, coveting its warmth, sucking out its life force. Their whitish belly is swollen with terror juices that foam up as gooey, frothy saliva hanging in threads and webs from their bared teeth. Touching it instils horrible paranoia and paralyses the victim so that the terrorsleep can devour it. Their putrid, blood-soaked wings they use to stabilise themselves and to swim or soar through darkness to reach ever deeper, isolated places. Once you are in darkness, you are never safe from a terrorsleep.There are surmises that the original beasts might have once been intended as riding animals or messengers, but were corrupted by horrific experiments or the negative energies of Roshamuul. In their company, the terrorsleep only tolerate creatures similar to themselves: the feversleeps who are burning hot and sweaty to the touch and who love cool water, are perhaps the offspring of the terrorsleep or a sibling creature from a nightmare having taken shape. The shy shiversleeps however are the rarest of the terrorsleep family; they like shallow, warm water and are very territorial, disappearing like mist through suddenly opening vortices into the protective darkness, and very little is known about them at all.

History

* As announced on OfficialNewsArchive 8237|February 4, 2025, the patch removed Invisibility, it no longer retreats at low health, decreased strength and probability of skill debuff, decreased healing, increased ice sensitivity from 80% to 95% and energy sensitivity from 90% to 105%.